UnrealCraft Infinite - Procedural Worlds in Unreal Engine 5.3 : Procedural Mesh Terrain
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Full project now available for sale on Gumroad !
https://salenger.gumroad.com/l/rvjlv
Try before you buy !
Compiled versions available for free here :
https://mega.nz/folder/MlESWArK#xFxhiF5CdxywSbrkVAZomg
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Join me on Discord :
https://discord.gg/Udab2K5a5X
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A Minecraft inspired project made in Unreal Engine 5.3 entirely with blueprints (except for the GEC_Toolbox plugin written in C++).
This video is to showcase procedural terrain generation with procedural meshes and custom-made PCG only with Blueprints.
Video captured on my I5 12400, RTX 3060 with 64Gb RAM.
Game Features :
- Real infinite procedural world generation with FastNoise
- FastNoise 3D caves
- Block Destruction
- Block Building
- Voxel Trees
- Interactive objects
- Biomes
- Pickups
- NPCs with dynamic NavMesh
- Vanilla & Realistic MOD support
- Texture Pack Support
- Main character rigged to UE Mannequin
- Dynamic Time Of Day and Weather System (From Ultra Dynamic Sky)
- Game Saves
- Godrays !
Editor Features :
- Blueprint code is organized, commented and easily usable as a base for any of your game projects.
- Dynamic asset management from a Master data Table
- World generation preset system
- MOD management with Data Tables
- World Previewer to find your best settings
- Experimental C++ chunk generation
More features are yet to come.
Discord Support : https://discord.gg/Udab2K5a5X
Cheers :)
Greg
#minecraft #unrealengine5 #voxel #unreal5
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Greg Coulthard currently has 1,683 views spread across 4 videos for Unreal. His channel published less than an hour of Unreal content, or 3.02% of the total watchable video on Greg Coulthard's YouTube channel.