The Evil Within Part 13. Brain probing. (Survival Mode Campaign Blind)

The Evil Within Part 13. Brain probing. (Survival Mode Campaign Blind)

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Published on ● Video Link: https://www.youtube.com/watch?v=lAAGiR2MKxo



The Evil Within
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Let's Play
Duration: 32:52
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Welcome to my The Evil Within let's play. My name is digidv85 but please call me dig for short. This is a semi-blind let's play. It will feature the campaign on survival mode which is partially blind and all DLC on survivor difficulty which will be blind. Gameplay shown on Xbox One.

About Game: The Evil Within is a third-person survival horror video game developed by Tango Gameworks and published by Bethesda Softworks. The game was directed by Resident Evil series creator Shinji Mikami and was released worldwide in October 2014 for PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows.

The game centers on protagonist Sebastian Castellanos as he is pulled through a distorted world full of nightmarish locations and horrid creatures. Played in a third-person perspective, players battle disfigured nightmare-like enemies, including bosses, using guns and melee weapons, and progress through the levels, avoiding traps, using stealth, and finding collectables.

The Evil Within received a generally positive reception upon release; praise was mostly directed at the game's horror elements and atmosphere, while criticism was directed at the game's story, characters and technical issues. A sequel, The Evil Within 2, was released on October 13, 2017.

Gameplay: The single-player story is arranged in chapters, which players complete in order to progress through the story. The game is played from a third-person perspective in which scavenging for supplies and learning when to fight or run are key factors in surviving the dangers of the game. Such dangers include: bear traps, barbed wire traps, bombs, and spike traps.

Sebastian Castellanos, the protagonist, needs to make use of the environment and things he may find in order to survive. The game world can transform during scripted events and as a result of player actions, altering locations and creating new paths or teleporting the player to new areas. Castellanos must use medical items to restore health; some of these items cause temporary hallucinogenic effects. By collecting vials of 'Green Gel' hidden throughout the game, players can upgrade Castellanos' abilities; more ammunition, extra stamina, and additional health are some of the upgrades.

Players have a safe house called 'Safe Haven' that can be accessed during scripted events and by finding mirrors. The safe house is a mental hospital and has several accessible areas such as a save point, an upgrade room (where the player may upgrade Sebastian's skills), and the safe room where keys are used to open storage safes which contain useful items such as green gel and ammunition. These keys are collected by finding and breaking 'Madonna' statues hidden throughout the game's levels. There is a nurse called Tatiana who greets Sebastian when he teleports to the safe house.

The player has access to various weapons such as a revolver, shotgun, sniper rifle, knife, grenades, and the 'Agony Crossbow', a projectile weapon that fires bolts capable of freezing, blinding, electrocuting, or exploding enemies. Ammunition for weapons is very scarce, but mechanical components can be harvested to craft additional bolts. One source of components, bombs, are traps that react to the player's proximity or movement. Bombs can be stuck to walls or the floor, in chests, and in vending machines. The bombs can be disarmed via a minigame. Melee combat is designed only to create distance between the player and enemies, although the player can instantly kill some unaware enemies after sneaking behind them. Enemies that are downed or incapacitated are capable of reviving; to avoid this, players may set fire to the downed enemy using a limited supply of matches to permanently defeat them. Certain items in the environment, such as bottles, can be thrown to stun or distract enemies.

Development: The Evil Within began development in late 2010 under the codename "Project Zwei". Resident Evil creator Shinji Mikami served as the game's director, with development taking place at his studio Tango Gameworks. The studio was bought by ZeniMax Media in 2010, shortly after development began.

Release: The Evil Within was released in October 2014. The game also features downloadable content (DLC) missions which feature Juli Kidman and the enemy, the Keeper, as playable characters. A story-based campaign following Kidman was released as two separate DLC packs, which introduced new enemies, locations, and focus on unsolved mysteries from the main game. The first of the two DLCs, titled The Assignment was released on all platforms in March 2015 worldwide, while The Consequence followed later in April 2015. The final DLC content, The Executioner, follows the character called The Keeper through a series of mission-based levels with sadistic objectives. The content allows players to play in a first-person perspective and was released on May 25, 2015.

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digidv85 presently has 1,167 views for The Evil Within across 35 videos, and close to 19 hours worth of content for The Evil Within published on his channel. This makes up less than 0.96% of the total overall content on digidv85's YouTube channel.