The Evolution of Variable Rate Shading in Games Intel® Game Dev All Access 2023 | Intel Software

Subscribers:
257,000
Published on ● Video Link: https://www.youtube.com/watch?v=tzpMX4kXVQU



Duration: 39:24
1,068 views
31


Want to know how to get the most performance out of Variable Rate Shading Tier 1 and Tier 2 in your game with minimal quality loss? Learn about the evolution of VRS-based techniques for game optimizations and see how Intel has integrated VRS Tier 1 and Tier 2 into game engines and AAA games.

Additionally, we’ll demonstrate our integration of Variable Rate Shading Tier 2 using Intel's Velocity and Luminance Adaptive Rasterization (VALAR) algorithm in World of Warcraft: Dragonflight.

At the end of the talk we’ll deep dive into an emerging use-case for Variable Rate Shading, specifically, combining VRS with ML-based Super-Sampling techniques like Intel's XeSS.

Learn more here: https://game.intel.com/story/intel-arc-graphics-game-dev-all-access-2023/

About Intel Software:
The Intel® Developer Zone encourages and supports software developers that are developing applications for Intel hardware and software products. The Intel Software YouTube channel is a place to learn tips and tricks, get the latest news, watch product demos from both Intel, and our many partners across multiple fields. You'll find videos covering the topics listed below, and to learn more, you can follow the links provided!

Connect with Intel Software:
INTEL SOFTWARE WEBSITE: https://intel.ly/2KeP1hD
INTEL SOFTWARE on FACEBOOK: http://bit.ly/2z8MPFF
INTEL SOFTWARE on TWITTER: http://bit.ly/2zahGSn
INTEL SOFTWARE GITHUB: http://bit.ly/2zaih6z
INTEL DEVELOPER ZONE LINKEDIN: http://bit.ly/2z979qs
INTEL DEVELOPER ZONE INSTAGRAM: http://bit.ly/2z9Xsby
INTEL GAME DEV TWITCH: http://bit.ly/2BkNshu

#intelsoftware #gamedev #graphics

The Evolution of Variable Rate Shading in Games | Intel Software




Other Videos By Intel Software


2023-04-05Get Started with Intel® Extension for PyTorch* on GPU | Intel Software
2023-04-05Unified Shared Memory | Intel Software
2023-04-04Optimizing for Hybrid in Total War: WARHAMMER III | Intel® Game Dev All Access 2023 | Intel Software
2023-03-30Follow Along Workshop | Bone Hunt: Discovering Dinosaurs with AI | Intel Software
2023-03-30Programming for Hybrid: Untangling Your Threads | Intel® Game Dev All Access 2023 | Intel Software
2023-03-30Follow Along Workshop | Bone Hunt: Discovering Dinosaurs with AI | Intel Software
2023-03-29Intel® Data Center Manager Helps Reduce Carbon Footprint in Data Centers | Intel Software
2023-03-28Scalable Real-Time Ray Tracing Image Direction Intel® Game Dev All Access 2023 | Intel Software
2023-03-28Codeplay® oneAPI plugins for Nvidia® and AMD® GPUs | Intel Software
2023-03-27Codeplay® oneAPI plugins for Nvidia® and AMD® GPUs | Intel Software
2023-03-24The Evolution of Variable Rate Shading in Games Intel® Game Dev All Access 2023 | Intel Software
2023-03-24March 2023 | oneAPI Dev News | Intel Software
2023-03-23XeSS | High Quality Super Sampling from iGPU to dGPU Intel® Game Dev All Access 2023
2023-03-23March 2023 | oneAPI Dev News | Intel Software
2023-03-22Intel® Graphics Performance Analyzers 2023.01 Release | Intel Software
2023-03-21March 2023 | IDZ News
2023-03-21March 2023 | IDZ News | Intel Software
2023-03-20Intel® Graphics Performance Analyzers 2023.1 Release | Intel Software
2023-03-14Get Started II | Deferred & Sub Capture | Intel® Graphics Performance Analyzers Framework Quick Tips
2023-03-13OpenVINO on Intel® A770 discrete GPU | Intel Software
2023-03-13Get Started II | Deferred & Sub Capture | Intel® Graphics Performance Analyzers Framework Quick Tips



Tags:
Intel Developer Zone
IDZ
Intel Software
Software Developer
Developer Tools
Software Tools
Developer
Intel
Intel Graphics
Intel Arc
Intel Arc Graphics
Intel Core Processor
Intel Core
GPU
Graphics
Gaming
PC Gaming
PC Game
Technology
Computer
XeSS
AI
Artificial Intelligence