The Evolution of Warfare | Dune Lore
As a companion to Denis Villeneuve's adaptation of Frank Herbert's Dune, I've been exploring the lore behind this epic saga. In this video I talk about how warfare has advanced throughout the history of Frank Herbert’s Dune and why the use of advanced offensive weaponry is so limited.
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Music Credits - Background Music: Marion - Pilgrim
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Intro Track Name: "Watching The Clouds" Music By: LAKEY INSPIRED @ https://soundcloud.com/lakeyinspired
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License for commercial use: Creative Commons Attribution 3.0 Unported "Share Alike" (CC BY-SA 3.0) License.
Information Sources:
Frank Herbert’s Dune Novels
dune.fandom.com/wiki
en.wikipedia.org/wiki
https://creativecommons.org/licenses/by/3.0/legalcode
Art Credits
(if I missed your credit or miscredited a photo please let me know via email at nerdcookiesreviews@gmail.com)
Dune by Frank Herbert By Marc Simonetti
Project Dune 07 by Mark Molnar
Alchemist workshop by bzartt
Dune Redesign Vladimir Harkonnen by Simon Dubuc
Heighliners by Julian Faylona
Bene Gesserit Art by Dennis Maznev
Sandworms at the Shield Wall by Ruben Devela
Fremen by Matthew Dobrich
Atreides Palace by Mark Molnar
Sardaukar-2 by Dmitriy Balashov
Dune Character Design - Piter de Vries by Kristine Houston
Dune by Frank Herbert by Marc Simonetti
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Use of any copyrighted material in this video qualifies as fair use.