The FAILURE of Fallout 76. Forget past: DOOMED to Repeat. Bethesda Austin, Emil Pagliarulo, More
People who tell you there is no story in Fallout 76 are wrong, outright wrong. The problem is WHEN YOU DO go digging for that story, it's still not a very good story, I'd argue worse than Fallout 4. We are going to discuss not only Fallout 76 itself, but many other games and discuss how Bethesda Game Studios could have been more informed prior to even thinking this game was a good idea.
We are going to discuss Bethesda's Lead Writer who wrote Skyrim and Fallout 4. We are going to discuss Battlecry Studios and their transformation into Bethesda Game Studios Austin in order to work on Fallout 76 in the first place and draw comparisons between how they and Obsidian were treated during Fallout Development.
Finally I'll address concerns the community has brought to me during my 30+ hours of Live-Streaming Fallout 76. That's where the salt mines are I think.
The funny part, despite all that, I'm still having a lot of fun with this game, because I'm weird. I think I'll be playing Fallout 76 now and again at every major update they do for the foreseeable future.
Oh and the Creation Engine? It did nothing wrong!
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At this time, Zaric Zhakaron has 412,849 views for Fallout 76 spread across 16 videos. There's close to 9 hours worth of content for Fallout 76 published on his channel, less than 0.24% of the total video content that Zaric Zhakaron has uploaded to YouTube.