The Flaming Garden - Parts Breakdown (Track Lab VR)

Subscribers:
1,050
Published on ● Video Link: https://www.youtube.com/watch?v=fIEzO4AxB9E



Game:
Track Lab (2018)
Duration: 7:33
2,117 views
37


This is a video breaking down the different parts of The Flaming Garden so you can get a sense for how it ticks.

I don't have enough subscribers to monetize any videos. If you wish to pay me for my work you can:

Like/Subscribe
Tip me: https://www.paypal.me/noambergman
Buy my music: https://noambergman.bandcamp.com/

This music was created in the Playstation VR game Track Lab.

Also find me on:
https://www.twitch.tv/hilightnotes
https://soundcloud.com/noambergmanmusic
https://soundcloud.com/user-769387085

-- Feedback for the developers --

First a couple of nonessential suggestions:
- I would love to SHARE my tracks with other Track Lab players! I'm sure this is a big programming/infrastructure thing to take on but would be a great feature :)
- The live performance aspect feels tacked on since visually there isn't much to 'perform'. The most interesting visuals (what you see in edit mode) are hidden when you're performing!! Imagine if the background when you are performing live incorporated the light paths. Now that would be interesting visual performance!

And here's a rundown of the most pressing problems:

- Tempo syncing issues
- Note skipping/not playing issues
- Extremely limited octaves (Instruments have 1-2 octaves of notes available for them, even for keyboard instruments. MAJOR problem).
- Notes are not labeled once you place them, and in general samples are not visually distinct from each other. Furthermore, once you place a note you can't hear it by picking it up again. All this makes editing (and creating) very difficult and headache-y.
- No ability to mute/solo sounds (ability to mute or solo a light emitter would be one straightforward approach to this)
- No drag-select for selecting multiple notes (ie. would be extremely useful for copying/deleting/moving multiple notes, or if there was a mute/solo option would be perfect for that).
- Can't name saved tracks??? Very basic organizational options. This is not okay for someone who will be creating more than a few tracks!!! If you turned all the 'naming' wheels to simply scroll through the alphabet that would be better than the current system...
- The game only integrates support for 4/4 time signatures. Other time signatures can be done but you work more and more against the system as you get further away from a standard 4/4 (ie. in terms of beat syncing, especially during live performance).
- Work area should be longer (yes I'm aware you can scroll, yes it's relatively long, yes it should be much longer still, with adjustable length so a nice work space can be kept!)
- Need a 'loop tool', when the light hits it the emitter that spawned it spawns a new one. Manual looping can get unnecessarily tricky sometimes.
- The live performance aspect feels tacked on since visually there isn't much to 'perform'. The most interesting visuals (what you see in edit mode) are hidden when you're performing!! Imagine if the background when you are performing live incorporated the light paths. Now that would be interesting visual performance!







Tags:
VR
Track Lab
tracklab
music creation
wub wub
epic
tutorial
Electronic



Other Statistics

Track Lab Statistics For Art by Mara (hilightnotes)

There are 3,880 views in 6 videos for Track Lab. Less than an hour worth of Track Lab videos were uploaded to his channel, or 2.16% of the total watchable video on Art by Mara (hilightnotes)'s YouTube channel.