THE FLYOVER!! - Cities: Skylines - First Ever City #37
THE FLYOVER!! - Cities: Skylines - First Ever City #37
Welcome back to part 37 of my blind playthrough of Cities Skylines where we start construction on my first ever city which is called Turian's Town! We're going to turn this place into the next biggest city in the world where everyone will want to move to! I've played a few Sim City games over the years so I'm really excited to see what this game is all about and what amazing features we can put into our city!
In this episode, we continue moving into the new areas of the city we purchased in the last one! We now have access to a brand new bridge heading across the river, and a flyover that will hopefully help to alleviate traffic a bit! We add some nice new housing areas and some gardens that should help them level up to the max level!
#CitiesSkylines #CityBuilderGame #SimulationGame
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Cities: Skylines is a progression of development from Colossal Order's previous Cities in Motion titles, which focused on designing effective transportation systems. While the developers felt they had the technical expertise to expand to a full city simulation game, their publisher Paradox held off on the idea, fearing the market dominance of SimCity. After the critical failure of the 2013 SimCity game, however, Paradox greenlit the title. The developer's goal was to create a game engine capable of simulating the daily routines of nearly a million unique citizens, while presenting this to the player in a simple way, allowing the player to easily understand various problems in their city's design. This includes realistic traffic congestion, and the effects of congestion on city services and districts. Since the game's release, various expansions and other DLC has been released for the game. The game also has built-in support for user-generated content.
The game was first released for the Windows, macOS, and Linux operating systems in March 2015, with ports to the Xbox One and PlayStation 4 game consoles being released in 2017 and for the Nintendo Switch in September 2018 developed by Tantalus Media. The game received favourable reviews from critics, and was a commercial success, with more than six million copies sold on all platforms as of March 2019.
Players start with a plot of land - equivalent to a 2-by-2-kilometre (1.2 mi × 1.2 mi) area[1] - along with an interchange exit from a nearby highway, as well as a starting amount of in-game money. The player proceeds to add roads and residential, industrial, and commercial zones and basic services like power, water, and sewage as to encourage residents to move in and supply them with jobs.
As the city grows beyond certain population tiers, the player will unlock new city improvements including schools, fire stations, police stations, health care facilities and waste management systems, tax and governing edicts, transit, and other features to manage the city. One such feature enables the player to designate parts of their city as districts. Each district can be configured by the player to restrict the types of developments or enforce specific regulations within the district's bounds, such as only allowing for agricultural industrial sectors, offering free public transportation to residents in the district to reduce traffic, increased tax levels for high commercialized areas, or even with the Green Cities DLC.
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