The Full Story Behind Saints Row's Reboot - MinnMax Interview
MinnMax's Ben Hanson talks to the Saints Row reboot's creative director Brian Traficante and writer/narrative designer Jennifer Campbell about the full history of the game's development. They talk about the history of Volition and how the reboot started, some alternate early ideas that involved Bob Saget, specifics of the gameplay, and what they think about Grand Theft Auto 6. If you enjoy the interview, please subscribe to MinnMax's YouTube channel or help support independent games media directly by unlocking the podcast version on Patreon! https://www.patreon.com/minnmax
To jump to a particular discussion, check out the timestamps below...
00:00:00 - Intro
00:01:18 - Saints Row has gone gold, now what?
00:06:09 - It’s the biggest Saints Row game
00:07:07 - Online reaction to the reboot
00:11:05 - Pranks in co-op
00:13:28 - The origins of the reboot
00:17:27 - Bob Saget and abandoned early concepts
00:20:08 - What does the community want from a new Saints Row?
00:22:00 - Why do so many developers return to Volition?
00:26:40 - The intense development of Saints Row 2
00:29:42 - Jenny’s path to writing Saints Row
00:32:44 - The funniest moments in development
00:34:58 - The slippery slope of adding more jokes
00:38:48 - Does modern Volition feel like “old” Volition?
00:42:53 - Transitioning from THQ to Deep Silver
00:43:43 - Crossovers with other Embracer Group characters
00:44:27 - The biggest challenge of Saints Row
00:46:31 - How does the game feel?
00:49:30 - The challenges of designing indoor areas
00:51:48 - Thoughts on Grand Theft Auto 6 stories
00:53:09 - Eureka moments while writing
00:57:37 - Why they’re feeling confident about the game
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