The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx

Channel:
Subscribers:
27,300
Published on ● Video Link: https://www.youtube.com/watch?v=5SQPxuWLOok



Duration: 0:00
186 views
4


In this talk, we’ll take a look at different types of creators in videogames: not only by disciplines (code, art, design, etc) but by grouping them by personality traits, backgrounds and aesthetic preferences.
Game creators want to make games for many reasons: not everyone is motivated by the same things.
We will explore how those groups communicate with one another, what are the strengths and weaknesses of each group, and how they can all work in harmony by co-empowering each other.


-

DevGAMM is the go-to B2B conference for game industry professionals. With a 15-year legacy, the event delivers top-quality content, tailored activities for publishers and developers, opportunities for hiring and effective networking.

The current event locations are Lisbon (Portugal), Gdańsk (Poland), and Vilnius (Lithuania).

Learn more about DevGAMM – https://devgamm.com/
Subscribe to our newsletter – http://eepurl.com/dpj3Sz
Become a speaker – https://bit.ly/3isHdJP

Join our community:
Facebook – https://www.facebook.com/devgamm/
Twitter – https://twitter.com/devgamm/
LinkedIn – https://www.linkedin.com/company/devgamm/
Discord – https://discord.com/invite/DjmkReyr7w

Contact us via email – contact@devgamm.com




Other Videos By DevGAMM


2024-12-30Potion Craft: Obsession with detail as a feature - Mikhail Chuprakov (niceplay games)
2024-12-27Unlocking New Paths for Mobile Game Distribution and Revenue Growth - Omar Suby (Aptoide)
2024-12-25Boosters and Blockers. Bridging gaps between code and business - Ahmed Sallam (King)
2024-12-23Mentoring in Game Dev. Is it necessary or not? - Polina Malisheva, Head of Products, Wargaming
2024-12-16Efficiently Organizing UI/UX Design in R&D with Figma - Andrey Ivkin (Belka Games)
2024-12-13Neuromarketing in business development: play the minds to win the game - Herlinda Garcia (TapNation)
2024-12-12Eight Lessons from Eight Years at Iron Galaxy - Adam Boyes (Iron Galaxy)
2024-12-09You don't want to be a lead - Guido Schmidt, Director of Design, Rovio
2024-12-05DOOM: The Game That Changed Games - John Romero, Creative Director (Romero Games)
2024-12-03Shepherding the Flock: Community Strategy for ‘Cult of the Lamb' - Lorna Power (Massive Monster)
2024-11-18The Game Maker’s Zodiac - Isaque Sanches, Senior Game Designer, Ubisoft Redlynx
2024-11-16DevGAMM Awards 2024 Ceremony
2024-11-13Why AI Isn't The New Crypto In Gaming - Gordon Midwood, CEO / Co-Founder, Anything World
2024-10-24How to (Re)Announce Your Steam Game - Anton Daty, Senior Marketing Manager, tinyBuild
2024-10-17Design For The Win - UX for the Competitive Gaming Landscape - Erik Ortman, UX Director, GOALS
2024-10-16Kevin Hagen from Tiny Roar invites to DevGAMM in Lisbon 🇵🇹
2024-10-10A toolbox for designing for community - Andie Nordgren, Senior Director, Unity Technologies
2024-10-01Mehdi Benkirane of i3d.net invites to DevGAMM Lisbon 2024
2024-09-26Unreal World Building Tips and Tricks in 2024 - Chris Murphy, Senior Technical Artist, Epic Games
2024-09-25DevGAMM Lisbon 2024 – November 14-15
2024-09-25John Romero invites to DevGAMM Lisbon 2024