You don't want to be a lead - Guido Schmidt, Director of Design, Rovio

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Many game developers view becoming a lead as the next logical career step, but this assumption is flawed. Leadership involves more than decision-making; it requires managing conflicts, resolving team dynamics, and navigating challenges. If these responsibilities don’t appeal to you, a principal role may be more fulfilling, focusing on decision-making without the burdens of leadership.

This talk will clarify the true expectations of leadership, highlighting key skills like conflict resolution, communication, and team management. Attendees will gain practical insights into the often-overlooked demands of leading effectively.

Additionally, the session will explore team dynamics from a stakeholder perspective, emphasizing that happy teams are not just a moral goal but a strategic asset. Satisfied teams reduce costs, improve quality, and boost efficiency, underscoring the business value of investing in team satisfaction.

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