The Global Industry Game Awards 2021 | presented by IGDA and devcom
The International Game Developers Association’s (IGDA) inaugural Global Game Industry Awards (GIGA) show at devcom 2021 celebrated 39 peer-nominated winners during the event’s broadcast on Friday, August 27, 2021. Highlighting various outstanding achievements in fields related to Art, Writing and Narrative, Engineering and Technology, Audio, Design, Support, and Miscellaneous categories, the event acknowledged the efforts of global teams driving the industry forward.
Created with the intent to fill an absence of game award shows that highlight the accomplishments of individuals and their teams, the inaugural GIGA awards celebrate a diverse array of games industry professionals. A complete breakdown of the GIGA winners is detailed below, broken into disciplines and subcategories:
Art
● 2D Animation - Supergiant Games’ Hades
● 2D Character Design - Supergiant Games’ Hades
● 2D Environment Art - Moon Studios’ Ori and the Will of the Wisps
● 3D Animation - Naughty Dog’s The Last of Us Part II
● 3D Character Art - CD Projekt RED’s Cyberpunk 2077
● 3D Environment Art - Sucker Punch’s Ghost of Tsushima
● Cinematography - Naughty Dog’s The Last of Us Part II
● UI Art - Supergiant Games’ Hades
● Visual Effects - Nolla Games’ Noita
Audio
● Music Composition - iD Software’s DOOM Eternal
● Sound Design - Sucker Punch’s Ghost of Tsushima
● Voice Acting - Supergiant Games’ Hades
Design
● Accessibility Innovation - Ubisoft Montreal’s Assassin’s Creed Valhalla
● Gameplay Design - Mediatonic’s Fall Guys: Ultimate Knockout
● Level Design - Valve Corporation’s Half-Life: Alyx
● Serious Game Design - Dry Cactus’ Polybridge 2
● Systems Design - Supergiant Games’ Hades
● UI/UX - Supergiant Games’ Hades
Engineering and Technology
● Achievements in New Technology - Valve Corporation’s Half-Life: Alyx
● Artificial Intelligence - Ubisoft Montreal’s Assassin’s Creed Valhalla
● Audio Technology - Sucker Punch’s Ghost of Tsushima
● Engine Technology - Epic Games’ Unreal Engine 4
● Gameplay Technology - Valve Corporation’s Half-Life: Alyx
● Graphics Technology - Nolla Games’ Noita
● Networking Technology - Asobo Studios’ Microsoft Flight Simulator
● Systems Technology - Ubisoft Toronto’s Watch Dogs: Legion
Support
● Community Management - Innersloth’s Among Us
● Customer Support - Mediatonic’s Fall Guys: Ultimate Knockout
● Marketing - Microsoft’s Xbox Game Pass
● Production/Management - Insomniac
● Quality Assurance - iD Software’s DOOM Eternal
● Research & Analytics - Asobo Studios’ Microsoft Flight Simulator
Writing and Narrative
● Dialogue - Supergiant Games’ Hades
● Narrative Design - Supergiant Games’ Hades
● Story - Naughty Dog’s The Last of Us Part II
● World Building - Sucker Punch’s Ghost of Tsushima
Miscellaneous
● Representation - Supergiant Games’ Hades
● Upcoming Indie - Kinetic Games
● Diversity and Inclusivity - Microsoft
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