The Hand of Fate Unboxing (PC) ENGLISH

The Hand of Fate Unboxing (PC) ENGLISH

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Fables & Fiends: The Hand of Fate (a.k.a. Fables & Fiends: The Legend of Kyrandia - Book Two)

Developer: Westwood Studios, Inc.
Release Year: 1993
Genre: Adventure
Platform: PC
Edition: EU

wikipedia.org: The Legend of Kyrandia: Book Two - Hand of Fate is a 2D point-and-click adventure game, developed by Westwood Studios and published by Virgin Interactive in 1993. It is the sequel to the 1992 video game The Legend of Kyrandia, and the second game of the Fables & Fiends series. The game focuses on the story of a young alchemist and magician, who is thrust with the task of saving Kyrandia from being wiped from existence. Like its predecessor, Hand of Fate operates on a simple point-and-click interface, rather than a system involving complex mechanics, in which players can interact with objects, the environment and people with simple clicks. Objects can be stored in the inventory of the character and used to solve puzzles, with some items capable of being dropped in a game's scene to be either removed or placed out of the way for later use. Unlike its predecessor, the game incorporates the ability to make potions with the interface, which requires finding the necessary ingredients to make these, with each potion having different effects and varying amounts of doses that can be stored for later use; the game initially requires the player to find the character's missing equipment and spellbook, before they can make potions, with additional recipes learned from finding missing pages. Players cannot retain items when moving forward in the story; some items can be found later, but others hold specific purposes in certain areas of the game. Following the events of Fables and Fiends, the kingdom of Kyrandia faces a new danger when pieces of it suddenly beginning disappearing. The kingdom's powerful magic users, known as Mystics, search for answers to explain why this is happening, aided by a newcomer named Marko and his assistant The Hand - a giant, living gloved left hand. Holding a meeting, the Mystics determine Kyrandia requires a magic anchor stone from the center of the world to fix the problem, and assign Zanthia, a young alchemist and wizard who aided in Brandon's quest, to retrieving one. However, when Zanthia prepares for her journey with a portal potion, she quickly finds her home ransacked and her equipment stolen. Forced to find transport to a volcano island that links to the center of the world, Zanthia quickly recovers her missing equipment in the nearby swamp, and questions who stole them. Zanthia eventually secures passage to the center of the world and locates an anchor stone, only for Marko to contact her and reveal that the hunt for one was nothing but a snipe hunt, used by The Hand to distract Zanthia and the other Mystics from its plan to wipe Kyrandia from the world. Marko reveals the real cause of the kingdom's predicament lies at the "Wheel of Fate", but is dragged away before he can help Zanthia reach it. Reaching the surface, Zanthia begins making her way to the clouds, where the Wheel of Fate resides, along the way meeting two men seeking to capture a living disembodied foot. Aiding them, she learns that The Hand is a fragment of a long-deceased gigantic evil sorcerer, and that it seeks to wipe out a kingdom to create a void that the sorcerer can use to rebuild himself. With this knowledge, Zanthia works hard to reach the Wheel of Fate and discovers the hand removed a gear that powered the machine keeping Kyrandia in existence. Fixing it, she quickly finds herself confronting the Hand, but manages to defeat it with Marko's help. The pair swiftly return home, with Marko hinting he is in love with Zanthia, much to her surprise. In a post-credit scene, a storm occurs during one night above Kyrandia, in which a lightning bolt strikes a junkyard near the castle, hitting the statue of Malcolm and freeing him.







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