The History Of Every Rupee In The Legend of Zelda

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The History Of Every Rupee In Legend of Zelda

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The Legend of Zelda is an action-adventure game franchise created by the Japanese game designers Shigeru Miyamoto and Takashi Tezuka. It is primarily developed and published by Nintendo, although some portable installments and re-releases have been outsourced to Flagship, Vanpool, and Grezzo. The gameplay incorporates action-adventure and elements of action RPG games.

The series centers on the various incarnations of Link, a courageous young man of the elf-like Hylian race, and Princess Zelda, a magical princess within the bloodline of the goddess Hylia, as they fight to save the magical land of Hyrule from Ganon, an evil warlord turned demon king, who is the principal antagonist of the series. Ganon wishes to use the Triforce, a sacred relic left behind by the three goddesses that created Hyrule, to remake the world in his own dark image. When gathered together, the power of the Triforce can grant any wish its user desires; however, if someone with a heart that does not possess a balance of the three virtues of Power, Courage, and Wisdom attempts to touch the Triforce, it will split into three triangles and bond with three people whose hearts embody the required virtue.

Although their personalities and backstory differ from game to game, the incarnations of Link and Zelda often have many traits in common, such as Link often being left-handed and clad in green, and Zelda being associated with wisdom, light, and prophesy. While the conflict with Ganon serves as a backbone for the series, some games have featured other settings and antagonists, with Link traveling or being sent to these other lands in their time of need.
Since the original Legend of Zelda was released in 1986, the series has expanded to include 20 entries on all of Nintendo's major game consoles, as well as a number of spin-offs. An American animated TV series based on the games aired in 1989 and individual manga adaptations commissioned by Nintendo have been produced in Japan since 1997. The Legend of Zelda is one of Nintendo's most successful franchises; several of its entries are considered among the greatest video games of all time.
Gameplay

Rupees, the fictional currency in the series

The Legend of Zelda games feature a mix of puzzles, action, adventure/battle gameplay, and exploration. These elements have remained constant throughout the series, but with refinements and additions featured in each new game. Later games in the series also include stealth gameplay, where the player must avoid enemies while proceeding through a level, as well as racing elements. Although the games can be beaten with a minimal amount of exploration and side quests, the player is frequently rewarded with helpful items or increased abilities for solving puzzles or exploring hidden areas. Some items are consistent and appear many times throughout the series (such as bombs and bomb flowers, which can be used both as weapons and to open blocked or hidden doorways; boomerangs, which can kill or paralyze enemies; keys for locked doors; magic swords, shields, and bows and arrows), while others are unique to a single game. Though the games contain role-playing elements (Zelda II: The Adventure of Link is the only one to include an experience system), they emphasize straightforward hack-and-slash-style combat over the strategic, turn-based or active time combat of series like Final Fantasy. The game's role-playing elements, however, have led to much debate over whether or not the Zelda games should be classified as action role-playing games, a genre on which the series has had a strong influence. Miyamoto himself disagreed with the RPG label, but classified Zelda as "a real-time adventure game"; he said he was "not interested in systems where everything in the game is decided by stats and numbers" but what's "important to me is to preserve as much of that "live" feeling as possible" which he said "action games are better suited in conveying" to players.

The Legend of Zelda often includes nonlinear gameplay and varying environments in an explorable world, similar to this illustration.


0:00 Intro
3:51 The Legend of Zelda
5:43 Link to the Past / Link's Awakening
7:45 Oracle of Ages/Seasons
12:04 Ocarina of Time / Majora's Mask
15:22 Four Swords/ Minish Cap
17:06 Wind Waker / Twilight Princess
18:10 Phantom Hourglass / Spirit Tracks
19:29 Skyward Sword / Modern Games
20:32 Results and Final Graphs

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2. https://en.wikipedia.org/wiki/The_Legend_of_Zelda







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