The History Of Video Game Graphics & How Its Evolved P4: BE
Launched on April 14, 2004, the GeForce 6 family introduced PureVideo post-processing for video, SLI technology, and Shader Model 3.0 support (compliant with Microsoft DirectX 9.0c specification and OpenGL 2.0).
Released, June 2005 - 2006
The NVIDIA® GeForce® 7 Series graphics processing units (GPUs) represent a significant leap forward in 3D graphics design, delivering the unparalleled horsepower and revolutionary technologies you need to tackle the latest games and video applications. The GeForce 7 Series GPUs deliver blazing frame rates and outstanding image quality—so you can experience full-throttle graphics performance.
The following features are common to all models in the GeForce 7 & 6 series except the GeForce 7100, which lacks GCAA.
Intellisample 4.0/3.0 Technology
Scalable Link Interface (SLI) Technology
TurboCache Technology
Nvidia PureVideo Technology
Extreme HD Technology
PowerMizer Mobile Technology
MXM Graphics Module Technology
High dynamic range rendering Technology
UltraShadow II Technology (7 series only)
CineFX 4.0/3.0 Engine
Part 1 https://www.youtube.com/watch?v=OHHl13TOJYo
Part 2 http://youtu.be/9gGPyQCn9_s
Part 3 http://youtu.be/WMs7tWwxVrI
You better be happy john XD i did a better job commentating on this one!.
Benchmark Edition:
Video game graphics and hardware technology has come a long way i have decided i am going to show you how it has evolved going from the year 1999 to 2013 from the very first benchmark to the last. :)
Stay tuned this is going to be a long and very kick ass series.
If the information in the video is scrolling to fast just pause it and read :) it's very educational.
Also let me know if you would like the specs of the cards down below.