The Importance of 'balancing' in 'Single Player' video games
Ever wondered why certain balancing changes take place when it comes to your favorite Dark Souls game? Is it because developer wants to support the multiplayer aspect of the game and keep it up to date or is it because they are greedy enough to dictate how well your single player experience works? Well, sort-a both, kinda.
In today's video I try to do my best covering the most common concepts and ideas behind game balancing aka post-release adjustments when it comes to primarily single player games (like Dark Souls or Nioh).
...and to everyone's surprise - there are plenty of instances when the adjustments take place just because the things are not the way they should be.
Any given video game is a product of its developer... and developer is bound to have a very specific ideas on how the game should look, feel and most importantly play. So, the moment our (players) effort takes the game beyond that - it's in the obvious interest of developer to make it align to THE VISION.
Despite both Nioh and Dark Souls having a very active PvP communities - unless it is explicitly stated - most changes have very little to do with the multiplayer element... and so it goes.
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