Channels
Videos
Games
Search
the importance of batchgroup
Channel:
BluePrintRandom
Subscribers:
1,520
Published on
May 5, 2019 5:05:01 PM
● Video Link:
https://www.youtube.com/watch?v=oUKkbpN6of4
Duration:
0:27
17 views
3
the importance of batchgroup
Other Videos By BluePrintRandom
2019-05-08
whole planet - doubled vertex density of last planet
2019-05-08
everything works :D [Planet Generator is working / done ]
2019-05-08
Trying to bake UV - something is not quite right
2019-05-08
Generated planet with uv cords - Next up is box projected maps -
2019-05-07
Current progress - UV achieved !
2019-05-06
Current progress / output (it's a bit off) for UV
2019-05-06
using noise to break up texture repetition
2019-05-06
Finished out lighting, added ocean waves to coastline
2019-05-06
using 'water mix in amount / depth' to multiply sand texture, and darken sand texture
2019-05-05
planet test-no LOD
2019-05-05
the importance of batchgroup
2019-05-05
generated 1/4 of a planet and doubled density/changed noise
2019-05-03
Planet generation in bge and export to bpy
2019-05-02
generated a bpy vertex array key thing, made meshes, but they are shy
2019-05-02
using pickle and bpy to re-generate meshes created in game (almost)
2019-05-01
Reamaking the world editor - day 2
2019-05-01
Terrain nodes 2 - Darken depth, and multiply texture scale by depth
2019-05-01
Planet Generation - Terrain nodes - Start - (splat / water / reflect)
2019-04-30
X_ray type material
2019-04-30
generating lod levels of a planet
2019-04-30
Using subdivided patches to skin a object made of quads - part 2 - Skinning