The Interactive Pasts Conference: Mata Haggis

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Published on ● Video Link: https://www.youtube.com/watch?v=fHw-hB4zSyU



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Presentation at the Interactive Pasts Conference, April 4th 2016, Leiden University.

Mata Haggis (NHTV University; Matazone Games)

History and Historical Lives in Video Games: Accuracy versus fun?

"This talk gives an overview of a typical video games development team, and talks about some of the challenges and opportunities available for using history and historical lives in this media. Interactive entertainment has huge potential and capacity for recreation of historical settings, but these are rarely done with true dedication to accuracy, or it is done with a very narrow set of priorities.
For people without knowledge of games development, this talk will give an insight into the factors that influence the creation of games and where compromises are often made. For games developers there will be thoughts on how we can explore and find new inspiration from historical settings."

http://games.matazone.co.uk/