The King of Fighters '94 Re-Bout (KOF '94) (1994) | SNK Neo Geo | PlayStation Portable (PSP)

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The King of Fighters '94 (KOF '94) is a fighting game released by SNK for the Neo Geo-based arcade system in 1994, as the first in The King of Fighters series. The game was also released for the Neo Geo home console systems, including a Neo Geo CD version. In 2008, KOF '94 was one of sixteen games included in SNK Arcade Classics Vol. 1 for the PlayStation 2, PlayStation Portable and Wii.

KOF '94 is a crossover featuring characters from SNK's fighting game properties Fatal Fury and Art of Fighting. It also includes revised versions of characters from their pre-Neo Geo games Ikari Warriors and Psycho Soldier, as well as original characters created specifically for the game. The plot features the creation of a new King of Fighters tournament created by the criminal Rugal Bernstein and is the only game to take place during the pre-Orochi Saga of the series.

In 2004, to commemorate the tenth anniversary of the series, SNK released a remake titled The King of Fighters '94 Re-Bout. It features the original game and a new version with higher resolution graphics and 3D environments.

"The year, 1994. Once again the invitations to the King of Fighters find their ways to the world's most wicked warriors. But the patron of this little party remains unknown. It cannot be Geese, nor can it be Krauser. So who could they be from...? Among all the hopes and doubts, the legendary superstars of the fighting world begin to form their mighty teams. What type of battle with these magnificent fighters sure to go down in history show us? The voltage of the fan's excitement reaches a fevered pitch as the tournament finally approaches its beginning."

Rugal Bernstein, a notorious and ruthless but skilled and influential black market weapons and drugs dealer bored of the lack of competition, he decides to host a new King of Fighters tournament after the previous K.O.F. announcements. Rugal sent out 24 invitations to certain individuals around the world. Unlike the previous three K.O.F. tournaments depicted in Art of Fighting 2, Fatal Fury: King of Fighters, and Fatal Fury 2; the new King of Fighters is a team tournament, with eight teams of three, each representing a different nationality.

At the tournament's conclusion, Mature, Rugal's personal secretary, invited the Japan team to fight their final match within Black Noah. It is there when Rugal revealed the true purpose of his tournament: defeat the winning team and add them to his grisly collection of previous challengers who were turned into statues. Kyo sees his defeated father there and decides to avenge him. As Rugal is finally beaten, he triggers the self-destruct mechanism on his ship. The team escapes and reflects on their victory.

According to an interview with veteran designers of The King of Fighters series, the prototype version of the game was a Double Dragon-style side-scrolling beat 'em up, titled Survivor. It would only use core characters from the Art of Fighting and Fatal Fury series, specifically allowing players to play Robert Garcia and Terry Bogard for location testing. However, the idea was eventually abandoned. Since SNK were attached to the idea of the two-series crossover, they eventually agreed to make their idea into a fighting game. Characters from Ikari Warriors and Psycho Soldier were also added to the roster. The concept of a three-man team was one of the ideas kept from the side-scrolling version. The title "The King of Fighters" was re-used from the subtitle of the first Fatal Fury game, Fatal Fury: King of Fighters.

The King of Fighters series director Toyohisa Tanabe asserted that the Art of Fighting and Fatal Fury fighters were added specifically for adults, and the newer KOF characters were aimed to appeal to younger and newer audiences. Characters such as Benimaru Nikaido and Chang Koehan were added to have an off-beat variety to the cast, which he has previously deemed to be too serious. SNK artist C.A.C Yamasaki commented that although the lead programmer thought the game would not sell well, he believed it would eventually become popular. Ten people arrived at the first location test, but larger numbers came to subsequent tests. The SNK staff also had troubles with advertising the game due to a lack of money and some of their ads were noted to be of a poor quality.


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