The King of Fighters XIII Climax Arcade (Nesica Card)

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Special moves now have "EX Special Moves"; versions of Special Moves that require a stock of super meter, functioning similarly to Darkstalkers or Street Fighter III. You can also EX supers for two stocks, reviving the Max Desperations of older KOFs. EX Attacks can perform tasks such as adding invincibility, boosting attack speed, adding more hits, and other factors.
Some EX moves can play nod to other attacks a character has previously had; for example, K's EX Crow Bites resembles his Heaven's Drive DM from 2003-XI and Neo Geo Battle Coliseum, and EX Iori's EX Oniyaki resembles his Orochi version's Oni Honoo in the vs. Capcom series.

A feature called the "Drive Cancel" allows players to unlimitedly cancel their character's moves to their whim. The ability to do so relies on the "Hyper Drive Gauge" that's above the power gauge, gradually draining it as the players cancel their moves.

"Hyperdrive Mode" (abbv. as "HD Mode") is a tricky feature that can only be done once the Hyper Drive Gauge is at maximum. It's possible for players to perform an unlimited amount of Drive Cancels at the precise moment the gauge is filled.
Although the effect is short and temporary, the feature allows otherwise unlinkable techniques to be used in one combo. Drive Cancels and Hyper Drive Mode are both callbacks to the systems introduced in The King of Fighters 2002, such as the Free Cancel and the MAX Activation, respectively. The Drive Cancel done outside HD Mode is similar to the Free Cancel done in KOF Neowave (a rebalanced version of 2002 pre-dating Unlimited Match), via the Super Cancel mode (where MAX Activation does not exist).

When a player is in Hyper Drive Mode and has two power stocks available, or in normal state and with three power stocks, they can perform a powerful technique called a "Neo Max Super Special Move", a revival of the MAX2 of 2002, Neowave, and 2002 Unlimited Match. Players can also link/cancel into a Neo Max technique during a combo off of a special or even both a normal and EX Super Special Moves, which is dubbed a "Max Cancel". Unlike MAX2s, they can be done at any health level.

Not only does everyone gain a Neo Max, but almost all characters now gain new or regain old attacks left out in KOF XII.

Throw attacks are now back to being back or forward + Hard Punch or Hard Kick like in past games, but more like KOF 2003 and XI (in that all characters only have one throw, and button used determines if they switch sides or not).

The Story Mode returns with a scoring system. When fighting against a CPU opponent, players are challenged to complete a random objective during stages, called Target Actions. Completing these can award bonus points at the scoring screen. Meeting certain actions can also reward players the next round by filling up their power gauge or Hyper Drive Guage. Objectives include goals such as completing a certain amount of hits within one combo, successfully hitting the CPU with a desperation technique (including EX and Neo Max Desperation Moves or specials), or being asked to perform a certain attack within 10 seconds.

A complete story consists of eight stages, six being spent against teams and two being saved for the final matches.
During a fight against a CPU opponent, players can be awarded a big boost of extra points if they end a match with a Regular, EX or Neo Max Super Special Move. It also triggers a special splash screen for their victory blow.

The "zoom" effect seen in The King of Fighters XII has been removed, and general gameplay speed has been improved greatly.

Pre-fight exchanges similar to those in SNK vs Capcom: SVC Chaos are also present in the game. These unique conversations also exist in mirror matches (when two players play with the same character) and they only appear in Single Player mode.

Aside from the regular team music from the game, players can also listen to the characters' themes from previous KOF games, such as "Queen" from KOF XI for Elisabeth and "KDD-0075" from KOF XI for K'.

King and Yuri can have their tops ripped off (as in Art of Fighting 1, Art of Fighting 2, The King of Fighters '94 and The King of Fighters '95) when K.O.'d by Special, EX and/or Super Special Moves. This continues to occurs in the following mainline titles in the series.

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