Xenophobe Arcade

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Published on ● Video Link: https://www.youtube.com/watch?v=HIZG1_W8C4c



Game:
Xenophobe (1987)
Duration: 1:04:29
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Character selection varies depending upon which version is being played, although the player can often select from different crew-members.
They only varied in looks, but each has a different, expressive head and corresponding animations, and in the arcade version they are in teams of three with differently colored uniforms.

Once each player has selected their character, they approach the first base and beam down. The characters begin with a weapon resembling a phaser, which fires small, short-range energy pulses. Should a player get knocked down, they will lose grip on their weapon and it will be sent flying. If this happens too often, the weapon will explode, leaving that character with only their fists. There is, however, a little droid that will roam around and dispense phasers, usually if a player is unarmed for a considerable length of time.

Players navigate the base by moving right or left, and they may jump or crouch. Ducking decreases speed but also decreases profile, so it's often recommended unless speed is of the essence. There are also items on the ground, some of which are picked up by pressing a button. These may restore health, solve a puzzle, or will just add points (although originally all items were planned with one use in mind). A player may also interact with glowing buttons in the background, which can halt a base's self destruct sequence (or start it), change displays, activate elevators, or other actions.

Should a player be knocked down, they can still shoot in one direction until they pick themselves up off the ground. In a desperate situation it's safer to keep firing rather than stand up, because when lying down they're already as low as they can go. Getting up may mean getting knocked down again, increasing the chance the weapon will be destroyed.

In multiplayer games the players work cooperatively, although the opportunity to be a bastard and take all the items still exists.
There are also grenades which can do a significant amount of damage to enemies, or to friends. Fists, too, damage fellow player characters. Players can stay in the same room and help each other fend off aliens, or they can split up (always a good idea, huh?).

Play continues until all aliens are eliminated from the base or ship, the base self destructs, players activate the evacuation sequence, or all player characters are killed. Should everyone survive, bonuses are totaled up and the intrepid crew heads to the next infestation site to beam down again. It's worth noting that the thing characters beam down from is a disc that the player ship sends to each of the bases.

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