「The Last of Us」 Ch05 ~ "Pittsburgh: Financial District 01" (Ignore Enemy Trigger, No Alert)

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The Last of Us
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[ The Last of US ]
Ch05 ~ "Pittsburgh: Financial District 01" (Ignore Enemy Trigger, No Alert)


- The beginning part of Financial District, there are two phases.

The first phase consist of seven enemies. After taking down the 7th will trigger the next set of enemies to appear (Second Phase).

Second Phase usually have the enemies slightly-knowing where you are and will be spawn (randomly majority of the time) around or near you. There are about eight enemies for the Second Phase.

I found a nice "event trigger" that if you avoid killing the 7th enemy at a specific range, you will trigger the Second Phase BUT avoid triggering them to search for you.

On 5:30 , as long you kill him (last and 7th enemy) beside the "Burger King" building, not near the gate OR the opposite side (the dark alley), you will ignore the enemy trigger allow you to take out the other enemies easily without causing any alert (or them searching for you).

Note how "bugged" it is having the third enemy ( 7:25 ) just popped out there after killing the second one in Phase 2 lol. If it was normally triggered, all 8 would be looking for you either way.

Only problem was I couldn't figure out how to stealth kill the ones near the elevator, not that it matter since you get a free Molotov from the "popped up" enemy.

Ellie will never help out in shooting using this "bug", nor will you ever cause an alert status.


Last, the final two enemies always appear randomly. Sometimes they appear inside the building where the two previous enemies is burned (at elevator) or be outside-middle spawn.

I ran out back to the beginning to assure they will spawn either in the middle or split (one at the building I'm in, other at the opposite building [Burger King building]) so it is easier to take them down without causing alert.


There are quite a few "Enemy Triggers" in this game which you can easily exploit such as this one and this video is just one example I wanted to show.

Another great "Enemy Triggers" bug that is really exploitable is:
- Enemy Boundaries (enemies can't leave a specific "patrol" boundary), hence can never chase you past that point (which will reset the "Alert" status if you caused one).

If you saw my stream, then you'll know all about those Enemy Triggers I've taken advantage of.


------------------
System: PS3-E
2nd Gameplay
Rank: Survival

[ Video Title Abbreviations ]
E (Event) - Game Events
Ept (Event Playthrough) - Playthrough with events
GP (Gameplay) - Gameplay of dungeons/battles
CG (Computer Graphics) - "FMV/CG" special events
B (Boss) - Boss fight
FB (Final Boss) - Final Boss Fight
OB (Optional Boss) - Optional/Secret Boss

WMV HD format, 8.0Mbps Bitrate, 1280x720, 30fps, WMV7 codec

masterll,themasterll,game,play,boss,battle,movie,events,sub,quests,cg,the last of us,ellis,joel,sarah,




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At present, MasterLL has 181,987 views spread across 16 videos for The Last of Us, and about 4 hours worth of The Last of Us videos were uploaded to his channel. This makes up less than 0.04% of the total overall content on MasterLL's YouTube channel.