The Last of Us: Let's Play/Walkthrough Part 3 - Fight with infected! Black Guy Dies first!?
Walking under neat the building through the infected air we find a poor soul trapped under some debris... with his gas mask cracked the only thing we could do was put him out of his misery. Moving on we come across some infected which leads to our first battle. Later we find our way out and head too a small settling, many of whom seem to respect and even slightly fear Tess... and for good reason to as in the next scene she shoots someone point blank... which ends with us getting shoot at by the dead dudes friends.
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The Last of Us uses a third-person perspective and will take control of Joel, while Ellie will be controlled by the AI. The game will involve gun fighting and melee combat as well as a cover system. The player will fight off the Infected -- former humans -- and the Survivors -- humans that are not infected, but are hostile towards Joel and Ellie. A new gameplay mechanic is a feature the developers call "dynamic stealth", meaning that there are many different types of strategies and techniques that the player can use at any given time as they approach a new situation, to which enemies will react differently.
Naughty Dog has developed an AI system called "Balance of Power". This new system allows enemies to react realistically to any combat situation they are placed in by taking cover if they see the player, calling for help if they need it and even taking advantage of the player's weaknesses, such as when Joel runs out of ammunition or when he is being attacked by other enemies. The player's variety of abilities mean they have multiple ways of accomplishing the same objective - this is typified in the "crafting" gameplay ability which allows the player to gather various items in the world and combine them to make weapons or items, for example gathering alcohol and rags and choosing to create a healing pack or a Molotov cocktail. The player will need to craft items quickly and at a carefully chosen time, due to the action not pausing while crafting takes place.
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