The Last of Us: Let's Play/Walkthrough Part 40 - Joel torture scene! Ellie bites David! Snow Ninja!
Playing as Joel again (YAY!) I end up in a huge battle against raiders that stuck around town waiting for Joel to appear. Unfortunately for them Joel is feeling a lot better and unmercifully angry that Ellie is nowhere to be found. Going as far as torturing two raiders he captured in a very enjoyable "torture cutscene". Meanwhile back at David's place him and his right hand man - James, take Ellie out of her cell and throw her unto the table to harvest her, but not before Ellie takes a bite out of David's hand, infecting him! With David distracted by his wound Ellie stabs James in the neck, killing him, and makes her escape. From there we play as Ellie again, running through the heavy snow storm killing off David's men one by one. We hear a woman speak to David about getting the women and children out of town. I'm very disappointed I didn't get to introduce her to my knife.
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"The Last of Us" uses a third-person perspective and will take control of Joel, while Ellie will be controlled by the AI. The game will involve gun fighting and melee combat as well as a cover system. The player will fight off the Infected -- former humans -- and the Survivors -- humans that are not infected, but are hostile towards Joel and Ellie. A new gameplay mechanic is a feature the developers call "dynamic stealth", meaning that there are many different types of strategies and techniques that the player can use at any given time as they approach a new situation, to which enemies will react differently.
Naughty Dog has developed an AI system called "Balance of Power". This new system allows enemies to react realistically to any combat situation they are placed in by taking cover if they see the player, calling for help if they need it and even taking advantage of the player's weaknesses, such as when Joel runs out of ammunition or when he is being attacked by other enemies. The player's variety of abilities mean they have multiple ways of accomplishing the same objective - this is typified in the crafting gameplay ability which allows the player to gather various items in the world and combine them to make weapons or items, for example gathering alcohol and rags and choosing to create a healing pack or a Molotov cocktail. The player will need to craft items quickly and at a carefully chosen time, due to the action not pausing while crafting takes place.
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