The Last of Us - RPCS3 0.0.14 - 11769 Emulator - RTX 3060 Ti - OpenGL 4K

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Published on ● Video Link: https://www.youtube.com/watch?v=UJBUxAMc7BE



Duration: 10:16
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CPU: AMD Ryzen 7 5800X 8 Core Processor 3.80 GHz 7nm
GPU: NVIDIA GeForce RTX 3060 Ti 8GB 8nm
MBO: ASRock B550M Steel Legend (AM4)
RAM: G.SKILL Ripjaws 2x16 GB 3600 MHz CL16
SSD: Samsung 970 EVO 500GB NVMe M.2
SSD: Samsung 970 EVO 1TB NVMe M.2
PSU: Corsair TX550M 80 + GOLD 550W
CPU Cooler: Noctua NH-U12S
CASE: Lian Li LANCOOL II Mesh RGB
OS: Windows 10 Pro 64-Bit

Emulator: RPCS3 0.0.14 - 11769

Game: The Last of Us
Console: Playstation 3
Update: v01.11

Game Patches:
- Depth border fix
- Depth buffer viewport
- Dev Menu Plus
- Disable Bloom
- Disable Depth of Field
- Disable in-built MLAA
- Disable Mesh trimming
- Disable Motion Blur
- Disable Pause in Dev Menu
- Disable SSAO
- Disable Torch shadow maps
- Enable GPU Lighting
- Infected Severed Head Crash Bug Fix
- Infinite flashlight battery
- Unlock FPS

Custom Configuration for this game:

GPU:
Renderer: OpenGL
Framelimit: 60
Anisotropic Filter: 16x
Resolution scale: 300% for 4K
Resolution scale threshold: 1x1
Write color buffers: On

ADVANCED CONFIGURATION:
Accurate RSX reservation access: On
Read color buffers: On

MISC. CONFIGURATION:
PPU LLVM Java mode handling: true

RPCS3 Download latest version:
https://rpcs3.net/download

RPCS3 Download latest Firmware:
https://www.playstation.com/en-us/support/hardware/ps3/system-software/

RPCS3 The Last of US Wikipedia:
https://wiki.rpcs3.net/index.php?title=The_Last_of_Us

RPCS3 Patreon:
https://www.patreon.com/Nekotekina

Recorded with NVIDIA ShadowPlay
Exported with Adobe Premiere Pro
Benchmark with MSI Afterburner

★Thank you for watching everyone!★

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Tags:
RPCS3
Emuilator
Emulation
4K
TLOU
The Last of Us
PlayStation 3
RTX 3060 Ti
OpenGL