The Last of Us running at 60fps #2 - RPCS3’s Future Performance
Originally recorded as an example on Linux for my guide
https://github.com/illusion98/non-real-time-recording-docs#rpcs3-ps3
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Short gameplay of The Last of Us running at full performance using non-real time recording techniques.
The goal of this video is to show the visual/gameplay improvements that the RPCS3 emulator can bring to PS3 exclusives when performance and CPU optimizations aren’t an issue.
The gameplay footage was recorded/played in slow-motion and then the video was sped up in post-production.
https://www.nextgenupdate.com/forums/popular-classic-games/949392-111-last-us-debug-menus-offset-eboot-1.html
RPCS3 Settings
CPU:
PPU Decoder: Recompiler (LLVM)
SPU Decoder: Recompiler (LLVM)
Preferred SPU Threads: 6
Accurate xfloat: true
GPU:
Renderer: Vulkan
Framelimit: 60
Write Color Buffers: true
Read Depth Buffers: true
Read Color Buffers: true
Force CPU Blit: true
Vblank Rate: 120 (for 60fps)
PC Specs & Software Info
RPCS3 v0.0.7-9142-9a8c59a1
OS: Manjaro 18.1.2 (KDE)
CPU: AMD Ryzen 5 1600
GPU: GTX 1060
Other Videos By illusion
Other Statistics
The Last of Us Statistics For illusion
illusion presently has 244,567 views for The Last of Us across 19 videos, and about 2 hours worth of The Last of Us videos were uploaded to his channel. This makes up 13.10% of the content that illusion has uploaded to YouTube.