The Last Stand "Castlevania Rondo of Blood Maria Mode Playthrough" Stage 7 and 8

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Published on ● Video Link: https://www.youtube.com/watch?v=9vAGnHAbXKo



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Sorry for the delay, but welcome to the final episode of the series. I hoped to do back to back, but unfortunately, that won't work. So here I am doing not that and trying to get this one out. The last video will be airing later, but not today.

Timestamps
0:00 - Stage 7
6:06 - Stage 7 Boss (Shaft's Ghost)
7:13 - FINAL
7:36 - Dracula-1
8:08 - Dracula-2
8:54 - Credits/Ending

7-1: Straightforward place. The floor behind you crumbles, so you must continue left. If you can , destroy the torches for hearts, but then there are the Razor Bats. They fly, and they are nuisances, so keep you head on.
7-2: Climb up the stairs, and get to the top after dealing with Skeletons, and hit the gear until the door opens. Then, enter the door, and fight a bird. Make sure the bird kill is on the stage, or else, the key will fall. Head left to the next room
7-3: Head down and face some Harpies. Their projectiles are a little annoying, but you should be able to clean them up.
7-4: Use the key that you found to unlock the Maiden, Annette. Then head up to complete the stage.
7-5: Move downstairs first. Don't head left.
7-6: Once on the bottom, destroy the Wolf Skeletons and Victory Armors one by one to avoid a group attack that would result in death. One by one, not two by two. At the end, go up, and destroy the Victory Armor.
7-7: Destroy the Were Skeleton before progressing, and then move forward. Once you reach the end, fall down, and you'll return to 7-6. Move up the stairs, and jump between the Pendulums. Head left for the boss. As Maria, this can be skipped by making a jump from the platform.
7-8: Boss prep room.
7-9: Boss: Shaft's Ghost

Shaft's Ghost is a creature of Shaft's Ghost, and orbs most likely. He uses creatures of the past to attack, and he does it well.
Wyvern's Flame: Shoots fire down on the ground. The best bet is to stay in the corner while he does this. When the fire expires, you're able to move more freely.
Wyvern's Grasp: Wyvern will try to snatch you and hurt you. It's best avoided crouching, but it isn't as easy to dodge.
Behemoth: Behemoth rises from the ground, and attacks you. Jump over it to avoid damage, and you should be fine.
Bats: Bats constantly spawn to home in on you. Fortunately, you can destroy them, so they don't leave too much threat to them.
The Ghost will move back and forth through the room when damage, so you'll need to constantly move to damage it. Prioritize the enemy's attacks over your own, and you should be able to defeat him quickly. Once defeated, Stage 8 is yours

FINAL: RONDO OF BLOOD
Head up the stairs, and prepare yourself. There's a secret in the upstairs realm, but that won't be used.
Boss Time: Dracula-1
Dracula-1 has two attacks
Hellfire: Shoots three fireballs. They arc up or down. You can choose to jump over them or destroy them. Either way, this allows you to avoid damage.
Dark Inferno: Shoots two magma balls. Crouch under the high one, and jump over the low one.
Attack the head, as that is the only weak point. Once defeated, it is not over yet.
Dracula-2 is a beast form. It has one more attack.
Jump: Jumps around. A lot. You best stay out of its way, or move around it if you like.
Fireball: Shoots two fireballs. Your best strategy is to jump over both fireballs, though the lower fireballs can be avoided if you have enough distance.
Kaiser Wave: Shoots a wave of energy straight forward. This can be easily crouched under.
The strategy is the same: Attack the head.
After this defeat, it's as simple as getting the orb. Unlike DXC, there is no Phase 3. Now enjoy your credits.

Thus, the end has been reached, and all remains one. Tomorrow starts a new series, and tomorrow is the return of me.




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