The Legend of Zelda: A Link Between Worlds (Blind) - Part 32 : Fabulously Fashionable Finale
I cannot help but feel sad as this is uploading... the final portion of A Link Between Worlds. I loved this game, maybe not every last minute of it, but certainly the majority of it! I would still put A Link to the Past above this one simply due to that game being fun throughout its whole duration for me, while I find this game started and ended kinda... not super great.
Part of what I am getting at is this final boss... Sure, it is cinematic and all... but I mean, it just does not quite... work. The first form is fine, but it is not entirely obvious what to do at first, and it gets a little TOO easy once you remember the shield exists and learn how to dodge what cannot be blocked.
Then along comes phase two... This one is silly, but it suffers what a lot of final bosses do in video games... beyond the first playthrough, it just becomes tedious. There is no difficulty here at all... it is just meant to be a cinematic finish, but it kinda sours the whole thing. Think to A Link to the Past... You have to finish Ganon off with the silver arrows, but doing so is actually pretty dangerous. The threat of being knocked off is always there, and you need to keep track of when torches will go out, else you go for a swing and get a fire bat in the face... It really feels like you earn the victory, as opposed to just having it handed to you.
I mean, I have seen a lot worse than what this game hands to you, but at the same time... the finale just kinda falls flat. Between that and all the exposition being thrust at you at the very end, it does a good job showing how the popularity of cinematic moments and forcing in story elements can actually hinder a game.
Past me gives a completely different form of summary at the end of this here episode, so I figured I would look at something else here in the description, so for those of you who read, well, just remember these are my thoughts a few months later.
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