The Legend of Zelda | Opening Scene | NES | Nintendo

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This is the opening sequence for The Legend of Zelda for the NES. The music and this opening scene brings back so many memories of me trying to beat this game when I was younger.

#zelda #legendofzelda #nintendo

The Legend of Zelda, originally released in Japan as The Hyrule Fantasy: Zelda no Densetsu, is a 1986 action-adventure game developed and published by Nintendo. The first game of The Legend of Zelda series, it is set in the fantasy land of Hyrule and centers on an elf-like boy named Link, who aims to collect the eight fragments of the Triforce of Wisdom in order to rescue Princess Zelda from the antagonist Ganon. During the course of the game, the player controls Link from a top-down perspective and navigates throughout the overworld and dungeons, collecting weapons, defeating enemies and uncovering secrets along the way.

The Legend of Zelda was a critical and commercial success for Nintendo. The game sold over 6.5 million copies, launched a major franchise, and has been regularly featured in lists of the greatest video games of all time. A sequel, Zelda II: The Adventure of Link, was first released in Japan for the Famicom Disk System less than a year after its predecessor, and numerous additional successors and spinoffs have been released in the decades since its debut.

The Legend of Zelda incorporates elements of action, adventure, and role-playing genres. The player controls Link from a flip-screen overhead perspective as he travels the overworld, a large outdoor map with various environments. Link begins the game equipped only with a small shield, but can enter a cave and receive a sword from an old man who advises, "It's dangerous to go alone! Take this." Throughout the adventure, Link finds and acquires various items that increase his abilities further, including Heart Containers which increase his life meter; magic rings which decrease the amount of damage Link takes from enemy attacks; and stronger swords which allow Link inflict more damage to enemies. These items are mainly found in caves scattered throughout the land. Some are easily accessible, while others are hidden beneath obstacles such as rocks, trees, and waterfalls. Defeated enemies sometimes drop items including hearts, which refill the life meter, and Rupees, the in-game currency. Rupees can also be found in hidden treasure caves and are used to buy equipment, information, and ability upgrades.

Hidden in the overworld are entrances to eight large dungeons housing the pieces of the Triforce of Wisdom. Each dungeon has a unique maze-like layout of rooms connected by doors and secret passages, often barred by monsters (which must be defeated) or by blocks (which must be moved to gain entrance). Dungeons also contain useful items Link can add to his inventory, such as a boomerang for stunning enemies and retrieving distant items, and a magical recorder that lets Link teleport to the entrance of any dungeon he has previously cleared. Once Link has collected all eight pieces of the Triforce of Wisdom from these dungeons, he gains access to a ninth and final dungeon in order to defeat Ganon and rescue Zelda. The game may be completed by traversing any given dungeon on the overworld and is largely flexible to players, although gameplay steadily increases in difficulty, and some rooms can only be passed by using items gained in previous locations. There are dungeons with secret entrances which must be uncovered while freely wandering the overworld after acquiring useful items. This freedom allows many ways of progressing through the game. It is possible to reach the final boss without receiving the normally vital sword at its outset. The game world contains 600 separate scenes, with the overworld consisting of over 97 scenes and the underworld consisting of nine multi-scene labyrinths.

After initially completing the game, a player can begin a more-difficult version referred to as the "Second Quest" which alters many locations, secrets, and includes entirely distinct dungeons and stronger enemies. Although more difficult "replays" were not unique to Zelda, few games offered completely different levels upon the second playthrough. By starting a new file with the name entered as "ZELDA", this mode can instead be accessed without needing to beat the game first.







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