The Legend of Zelda: Oracle of Ages | Linked Playthrough | Part 1: Labrynna in Turmoil
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The Legend of Zelda: Oracle of Ages
Linked Playthrough | Part 1: Labrynna in Turmoil
NOTE: Two things. First, if you want more of this, please show your support towards this channel. Second, this is a continuation from my previous playthrough, Oracle of Seasons.
Oracle of Seasons is finished. However, the ending hints that Twinrova has plans. The Flame of Destruction has been lit. Holodrum is safe but Link's journey is far from finished. Welcome to The Legend of Zelda: Oracle of Ages.
I've detailed the release dates for both this and Seasons. Like with Seasons, it can serve as the first of a two-part story. As Seasons has been completed, we use a password to begin this game. Something to mention is that when a Linked game begins, you start with four hearts. Depending on the version, you start with either a Wooden Sword or Wooden Shield. Since Ages is the linked game, we begin with a Wooden Shield. There are a few other things that occur in this Linked Game and I will explain as we go along.
In terms of story, the Flame of Destruction has been lit as a result of Onox's death. Twinrova needs the Flame of Sorrow and Flame of Despair to resurrect Ganon. Link arrives in Labrynna and encounters Impa. She seeks his aid in reaching Nayru. He does so and encounters Nayru. However, Impa starts to cackle only to reveal herself as Veran, the Sorceress of Shadows.
Veran goes after Nayru and not even Ralph, a Knight can stop her. She possesses Nayru and uses her power to travel to the past and alter its history. With Labrynna in turmoil, Link must now venture through this world and save it. Like in the previous game, he must seek out the eight Essences of Time to find a means to stop Veran.
Whereas Seasons focused on the four seasons, Ages contends with time travel and how it's needed to solve puzzles. Yep. Ages is puzzle based and expect me to go through it all. We rescue the Maku Tree in the past to ensure its existence in the present. Not only that but we also tackle the first dungeon, the Spirit's Grave. This dungeon is a taste of what's to come for this game. Plus we take on the boss, the Pumpkinhead. It's an easy fight. Damage it's body, throw the pumpkin to reveal the spirit and then take it down. With this, we obtain the first Essence of Time, the Eternal Spirit.
We do a bit of exploring afterwards having us do some hide and seek with some fairies. We find the second dungeon only for it to be sealed away. So what now? This means we need to head to Nayru's house. There's an item that can help us out. That is the Harp of Ages. We get the Harp of Ages and Nayru teaches us how it works. We also get access to the first tune, the Tune of Echoes. This lets us awaken certain time portals that will lead us to the past.
Part 2 will have us heading to the past and into the second dungeon.
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