The Legend of Zelda: Skyward Sword - Full Game (No Commentary)

The Legend of Zelda: Skyward Sword - Full Game (No Commentary)

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A full no commentary playthrough of The Legend of Zelda: Skyward Sword
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00:00:00 Prologue
00:06:47 Skyloft
01:37:55 Sealed Grounds
01:56:53 Faron Woods
02:25:03 Deep Woods
02:36:02 Skyview Temple
03:48:34 Finding Kukiel
04:13:43 Eldin Volcano
05:15:26 Earth Temple
06:02:55 Lanayru Mine
06:27:54 Lanayru Desert
07:35:42 Lanayru Mining Facility
08:46:01 The Imprisoned
09:18:37 The Isle of Songs
10:04:52 Farore's Silent Realm
10:19:16 Inside the Great Deku Tree
10:30:43 Lake Floria
11:06:47 Ancient Cistern
12:04:40 Nayru's Silent Realm
12:44:55 Lanayru Caves
12:57:23 Lanayru Sand Sea
13:04:11 Skipper's Retreat
13:22:57 Shipyard
13:37:24 Pirate Stronghold
14:04:37 Sand Ship
15:09:59 Din's Silent Realm
15:44:20 Eldin Volcano
16:31:18 Fire Sanctuary
17:55:42 The Imprisoned
18:08:23 The Gate of Time
18:31:47 Levias
18:58:34 The Imprisoned
19:14:06 The Song of Heroes (Part 1)
19:38:55 The Song of Heroes (Part 2)
20:15:37 The Song of Heroes (Part 3)
20:52:41 The Song of Heroes (Final Part)
21:00:40 Goddess's Silent Realm
21:13:00 Sky Keep
22:15:48 Zelda's Awakening
22:27:19 The Hoard
22:33:16 Ghirahim
22:47:06 Hylian Shield
23:31:05 Demise
23:43:12 Epilogue
23:55:15 Credits
00:02:20 Post Credits

Game: The Legend of Zelda: Skyward Sword
Release Date: November 18, 2011
Developer: Nintendo EAD

The Legend of Zelda: Skyward Sword is an action-adventure game developed and published by Nintendo for the Wii. The sixteenth mainline entry in The Legend of Zelda series, it was released worldwide in November 2011.

Taking the role of series protagonist Link, players navigate the floating island of Skyloft and the land below it, completing quests that advance the story and solving environmental and dungeon-based puzzles. The original mechanics and combat, the latter focusing on attacking and blocking with sword and shield, are reliant on the Wii MotionPlus peripheral. Skyward Sword is the first game in the Zelda timeline detailing the origins of the Master Sword, a recurring weapon within the series. Link, resident of a floating town called Skyloft, heads on a quest to rescue his childhood friend Zelda after she is kidnapped and brought to the Surface, an abandoned land below the clouds.

Development lasted around five years, beginning after the release of Twilight Princess in 2006. Multiple earlier Zelda games influenced the developers, including Twilight Princess, Ocarina of Time and Majora's Mask. Many aspects of the game's overworld and gameplay were designed to streamline and populate the experience for players. The art style was influenced by the work of impressionist and post-impressionist painters, including Paul Cézanne. The implementation of Wii MotionPlus proved problematic for the developers, to the point where it was nearly discarded. It was the first Zelda game to use a live orchestra for the majority of its tracks, with music composed by a team led by Hajime Wakai and supervised by Koji Kondo.

First revealed in 2009, it was initially planned for release in 2010 before it ended up being delayed to 2011 to further refine and expand it. The game was a critical and commercial success, receiving perfect scores from multiple journalistic sites, winning and receiving nominations for numerous industry and journalist awards, and selling over three million copies worldwide. It was later re-released digitally for the Wii U eShop in September 2016 to commemorate the series's 30th anniversary. A high-definition remaster of the game, The Legend of Zelda: Skyward Sword HD, was co-developed by Tantalus Media and released for the Nintendo Switch in July 2021.


The Legend of Zelda: Skyward Sword is an action-adventure game in which players take on the role of series protagonist Link through a series of monster-populated overworlds and navigating dungeons featuring puzzles and bosses. Link is controlled using the Wii Remote and Nunchuk, and the Wii MotionPlus peripheral is required to play. The greater majority of gameplay mechanics revolve around the use of motion controls: these include camera controls with the Nunchuk and general hotkey actions and movement linked to the Wii Remote. Jumping across gaps and scaling ledges happen automatically. The Nunchuk is also used to make Link perform a forward roll. Link can sprint for short distances but sprinting and other actions such as climbing and carrying heavy objects are limited by a stamina meter, which recharges after a few seconds when not performing actions that drain it, the stamina gauge will actually drain at half speed when it is less than 1/4 full, but it refills at a constant rate. When depleted entirely, Link's movement speed is reduced and he is left vulnerable until the meter refills.




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