The Legend's Guild - RuneScape Unreal Engine 5

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Published on ● Video Link: https://www.youtube.com/watch?v=VZ5JGPw2SFU



Game:
RuneScape (2001)
Duration: 1:26
43,236 views
1,130


View the project on Artstation: https://www.artstation.com/artwork/qQ3koL

This is my fan remaster of the Legend's Guild from RuneScape in Unreal Engine 5. I've been an avid RS player since I was 12, and getting to reimagine this iconic location in UE5 was such a cool experience! This project started as an idea for a special community gift for the RSBANDB community but took on a life of its own and turned into an entire scene, playable in UE5.

RuneScape Bits and Bytes
https://youtube.com/c/rsbandb
https://twitter.com/rsbandb
https://rsbandb.com

Adapting RS to a realistic style was a neat little challenge, especially since I set out to also include a sizeable portion of the surrounding scenery rather than just the guild. I had to carefully thread the line between expanding the areas enough to have a realistic composition, while also maintaining the area's identity. I also had to consider the differences between the OSRS and RS3 versions of the guild. The architecture styles are quite different between the two games, as well as some smaller details such as the icons on the flags.

I tried to hit the balance right between realism in terms of foliage and materials, and a slight stylized look in terms of the lighting and overall shape of the architecture. The intended result was a mostly realistic look that still captures the essense and charm of RuneScape. I think I did an alright job achieving this vision thanks to the new technologies of UE5 as well as the amazing library of foliage available on Quixel Megascans.

Of course there were a few custom pieces of geometry in here too. I created the assets for the buildings, hedges, fountain, flags/standards, and fences. Using vertex blending with a custom master material in Unreal Engine 5, I was able to paint dirt and other imperfections directly onto the buildings in the scene with a secondary texture set. Similarly I was able to get all of the foliage assets to generate wind from a common master material, allowing for ease in changing the wind direction for the entire set of foliage. These slightly more advanced material techniques are still new to me, but I used this project as a chance to experiment with them a bit, and doing so opened my eyes to some crazy potential that these can enable. Looking forward to exploring more in future projects!

Made With: Unreal Engine 5, 3DS Max, Substance Painter, After Effects

My Responsibilities: References, Concept Sketches, Blockout, Asset Creation, Environment Design, Set Dressing, Lighting, Optimization, Effects, Post Processing, Cinematics, Rendering


not affiliated with Jagex or RuneScape

#RunesScape
#unrealengine #ue5







Tags:
RuneScape
Unreal engine
Legends guild
Graphical rework
OSRS
RS3
Realism



Other Statistics

RuneScape Statistics For Zant

Zant currently has 72,450 views spread across 30 videos for RuneScape. There's close to 2 hours worth of content for RuneScape published on his channel, roughly 8.41% of the content that Zant has uploaded to YouTube.