The Making of Primal Rage 🦖

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When Mortal Kombat burst onto the scene in 1992, it didn’t just shake up the fighting game genre—it flipped the script on how to capture movement. Naturally, the market went into a frenzy of “me too” moments, with companies scrambling to release similar titles. Among the few that stood out was Primal Rage, thanks to its wild design and animation of exotic characters—neo-dinosaurs brimming with rage and violence. How did they make these beasts move? Pure stop motion magic, with sculptures that took weeks of painstaking work to bring to life.