The Marvellous Medicine | Rimworld - Part 34
Rimworld continues and we decide that, following our spate of illnesses last time, we need to ramp up our medicine production so we add a few shelves near to the chems bench and organise our medicine ingredients a little better!
To be fair, it's a pretty quiet Rimworld part this time out where we just get quite a few things done. There's another person assigned to doctoring, we give Ash some medication to try to stop her getting ill all the time and we finally get round to giving Qunic her new leg!
Oh and there's also another fight between colonists over some petty remark. Yayyy!
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Rimworld can be found here: https://store.steampowered.com/app/294100/RimWorld/
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RimWorld is a sci-fi colony sim driven by an intelligent AI storyteller. Inspired by Dwarf Fortress, Firefly, and Dune.
You begin with three survivors of a shipwreck on a distant world.
Manage colonists' moods, needs, wounds, illnesses and addictions.
Build in the forest, desert, jungle, tundra, and more.
Watch colonists develop and break relationships with family members, lovers, and spouses.
Replace wounded limbs and organs with prosthetics, bionics, or biological parts harvested from others.
Fight pirates, tribes, mad animals, giant insects and ancient killing machines.
Craft structures, weapons, and apparel from metal, wood, stone, cloth, and futuristic materials.
Tame and train cute pets, productive farm animals, and deadly attack beasts.
Trade with passing ships and caravans.
Form caravans complete quests, trade, attack other factions, or migrate your whole colony.
Dig through snow, weather storms, and fight fires.
Capture refugees or prisoners and turn them to your side or sell them into slavery.
Discover a new generated world each time you play.
Explore hundreds of wild and interesting mods on the Steam Workshop.
Learn to play easily with the help of an intelligent and unobtrusive AI tutor.
RimWorld is a story generator. It’s designed to co-author tragic, twisted, and triumphant stories about imprisoned pirates, desperate colonists, starvation and survival. It works by controlling the “random” events that the world throws at you. Every thunderstorm, pirate raid, and traveling salesman is a card dealt into your story by the AI Storyteller. There are several storytellers to choose from. Randy Random does crazy stuff, Cassandra Classic goes for rising tension, and Phoebe Chillax likes to relax.
Your colonists are not professional settlers – they’re crash-landed survivors from a passenger liner destroyed in orbit. You can end up with a nobleman, an accountant, and a housewife. You’ll acquire more colonists by capturing them in combat and turning them to your side, buying them from slave traders, or taking in refugees. So your colony will always be a motley crew.
Each person’s background is tracked and affects how they play. A nobleman will be great at social skills (recruiting prisoners, negotiating trade prices), but refuse to do physical work. A farm oaf knows how to grow food by long experience, but cannot do research. A nerdy scientist is great at research, but cannot do social tasks at all. A genetically engineered assassin can do nothing but kill – but he does that very well.
Colonists develop - and destroy - relationships. Each has an opinion of the others, which determines whether they'll become lovers, marry, cheat, or fight. Perhaps your two best colonists are happily married - until one of them falls for the dashing surgeon who saved her from a gunshot wound.
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Graphics designed by Penge in The Geek Cupboard.
Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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