The Mediocre Zone | #71 A | Strafe (2017) This is not the retro Fps you where wating for
from me : A game build on nostalgia marketed to the people that played those games ... but has gimmicks that would please derps = this game is mediocre crap
How the worlds looks you get in part 2 ... here youtube.com/watch?v=JDO4ZevCZ8k
but here is a nice review that just formulated my toughs perfectly how this game is awful :
"I wanted to love this game. I wanted Quake with randomly generated levels. Unfortunately the designers shoehorned in several mechanics from slow modern shooters that don't work in high speed 90s FPS gameplay.
There are three key flaws: First, artificial bullet spread. In Strafe your shots have an artificial spread area that gets wider the longer you shoot. That's fine for a cover shooter where you have time to line up your shots, but in a high speed bunny-hopping rocket-jumping 90s FPS you need the bullets to hit the dot. The effect of this mechanic is no matter the gun you pick up, treat it like a shotgun because if you aren't in the enemy's face you're probably gonna miss and waste precious ammo.
The second flaw is RPG mechanics. Instead of ammo and health, crates in this game contain stat boots, such as accuracy, which reduces the artificial spread. Pick up enough and maybe by the end of the game you'll be as accurate as the Quake marine was on level one! RPG mechanics only work in action games when adding to the player's options, not imposing artificial incompetence.
Finally, the guns use clips. It's worse than it sounds because if you hit the reload key you don't just top up the ammo in your current clip, you THROW AWAY all the remaining bullets in your old clip. If you instinctively reload during action lulls, you're going to run out of ammo in no time. But even worse, your weapons' secondary fire uses the same ammo as primary. So the assault rifle spends 16 bullets (out of a base 25 round clip) to shoot a grenade. What happens if you hit the grenade button with less than 16 bullets in your clip? You throw out the remaining bullets, take the time to replace the clip, and THEN fire the grenade at the enemies who are probably no longer in the nicely packed group you meant to shoot at five seconds ago. How did this flaw not get spotted in playtesting?"
- MischiefMaker