The Moderate TTK Problem
Source: https://drive.google.com/file/d/1ERF0U32s1ofD9FGZvr9rf9odGStN1uho/view?usp=sharing
Most games choose either a fast Time to Kill to encourage Tactical play or a slow Time to Kill to encourage raw mechanical skill development. But what happens when a game tries to have a moderate TTK? This video explains the reasons why games with a moderate time to kill often feel somewhat weird. It's a summary of a scientific paper that includes research from multiple genres including Call of Duty, Battlefield, Doom, Halo, Apex Legends and more!
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