The More Cake The Merrier | Honey, I Joined a Cult - Part 15 - Early Access (1970's Cult Sim)

The More Cake The Merrier | Honey, I Joined a Cult - Part 15 - Early Access (1970's Cult Sim)

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Published on ● Video Link: https://www.youtube.com/watch?v=n7UoCwAJmpI



Duration: 37:51
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Honey, I Joined a Cult continues and there's some comings and goings with our Cakeists as we recruit some exciting new members but alas we have to wave farewell to others as they depart for the Grand Bakery in the Countryside. It's sad but the new Cakeists are most marvellous indeed!

We carry out some upgrades around the place, improving some of our bathroom facilities and also providing some comfy beds to people, but alas these upgrades are quite fabulously expensive so we can't get everything we'd like replaced.

With our influence a little low we concentrate on getting that as high as possible, focusing on upgrading skills that provide influence and also researching items for rooms that will increase their prestige and therefore the amount of influence they produce.

There's also a bit of a dance-off between one of our Cakeists and a member of Todd the Spicy's crew outside of the local Police Station...


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Honey, I Joined a Cult can be found here: https://store.steampowered.com/app/841190/Honey_I_Joined_a_Cult/

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Epic Games Creator Code: THEGEEKCUPBOARD

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In Honey, I Joined a Cult you must build and expand your base, manage your cultists and resources, and increase your faith, funds and following.

Every great cult needs great interior design. Place, design and decorate rooms to keep your cultists happy. There is a whole host of weird and wonderful room options, each with a vital role to play in your cult. From polygraph rooms and spirit chambers to energy spas and the dreaded ministry of alteration.

A cult is only as good as its name. Choose yours wisely when picking for your cult, cult leader, the Divine Being that they worship, the Holy Room in which they prove their dedication and the followers that will become the cultists of tomorrow! Make your cult your own by deciding on:
*A funky symbol
*A weird uniform to impress would-be followers
*An imposing hat to make other cults jealous
*A strange relic to worship and adore

Being snappy dressers isn't enough, your cult must run like a well-oiled hypno wheel. Set schedules for your cultists, level them up and manage food and maintenance systems. Assign tasks to your cultists based on a priority system, who said micro-management doesn't work?!

Cultists have needs too and you'll have to ensure that all of yours are fed, watered and having lots of fun! You must take care of your cult's physical and mental well-being to allow them to be the best cult members they can possibly be!

Use all of your charms to recruit followers who will bring in resources and eventually climb through the ranks to become full cultists. Discontented followers will leave, so be sure to turn that frown upside down!

Your cult leader can be very demanding. Whether it's recruiting specific followers or building certain rooms, be sure to bend to their every whim. Not fulfilling demands will lower thier mood and a displeased leader won't be able to perform effective sermons.

Cultists can be sent on missions in the local town. Whether it's gathering resources, unlocking new tech or just a demand from your leader, the Covert Ops room is the perfect place to plan!

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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The Geek Cupboard presently has 189,153 views for Honey, I Joined a Cult across 27 videos, with the game making up 18 hours of published video on his channel. This makes up less than 0.73% of the total overall content for Honey, I Joined a Cult on The Geek Cupboard's YouTube channel.