The N64 Game Pak Was A Problem For Nintendo #n64 #gamepak #nintendo #shorts
I didnt know that the n64 game pak was a problem for Nintendo
From doing further research I learned that, John Ricciardi, writing for Electronic Gaming Monthly, called Nintendo's decision to stick with a cartridge format for the Nintendo 64 "stubborn" and a major contributor to the company's competitive disadvantages.Brian Dipert, writing for EDN Magazine, said that the Nintendo 64 Game Paks are "bulky and expensive, eating into Nintendo's profit margins compared with competitors’ inexpensive CD and DVD plastic discs". On a more positive side, Aaron Curtiss of The Los Angeles Times praised Nintendo's choice of the cartridge medium with its "nonexistent" load times and "continuous, fast-paced action CD-ROMs simply cannot deliver", concluding that "the cartridge-based Nintendo 64 delivers blistering speed and tack-sharp graphics that are unheard of on personal computers and make competing 32-bit, disc-based consoles from Sega [Saturn] and Sony [PlayStation] seem downright sluggish". Describing the quality control incentives associated with cartridge-based development, Curtiss cited Nintendo's position that cartridge game developers tend to "place a premium on substance over flash", and noted that the launch games lack the "poorly acted live-action sequences or half-baked musical overtures" he found on CD-ROM games at the time.
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