The Order 1886 Game Engine, Lighting, PS4 Memory Tech Analysis & Breakdown -GDC 2014

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With the PS4′s debut we'd seen a short and telling trailer of "The Order 1886″, at first glance the title looked to be some type of steam-punk horror title which was all it really took when combined with the gorgeous visuals to pique my interest. The titles development grew rather quiet until there were a series of images released, and the developers proudly pointing out that the title would be a visual feast. We've already taken a look at the first part of the Infamous Second Son Post-Mortem (also from GDC 2014), but because that title is already out, and due to the Order 1886 providing great examples of the PS4′s memory system and material usage, why not get the analysis of both of them to the same page?


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