The Order 1886 - Ready at Dawn Defend 30FPS vs 60FPS | Analysis & Info
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"If you push that to 60, and you have it look the way we do, it actually would end up looking like something on the Discovery Channel, like an HDTV kind of segment or a sci-fi original movie maybe," Jan said. "The escapism you get from a cinematic film image is just totally different than what you get from television framing, so that was something we took into consideration."
"We don't have a game where you're just outside in sunlight, so there's one light," Jan said. "We have candles flickering, fires, then characters have lights on them. So [to make] all those lights [work] with this fidelity means, I think, until the end of this system most people won't have any clue how to make that run 60 and look like this."
http://kotaku.com/a-developers-defense-of-30-frames-per-second-1580194683
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