The Origins of Wolfenstein 3D- Hovertank and Catacomb 3D
Ok dudes this video is just quick explanation that how Wolfenstein 3D idea's came from. That led to Hovertank and Catacomb 3D both made by the Id Software team for Software disk who did publish some Id Software games.
Both game are nothing fancy they are just old school early 90's FPS game this is way before the Famous DOOM craise in 1993.
Again the idea of the FPS concept wasn't new since Battlezone was of the Very early FPS by Atari in 1980 it wasn't popular until DOOM.
John Carmack's research in the game's engine took six weeks, two weeks longer than any id engine before it. The engine written for this game was expanded upon with texture mapping to make Catacomb 3D, and then later still the well-known and Grand Daddy of FPS games Wolfenstein 3D from 1992. Following the engine's completion, the id staff decided on the nuclear Armageddon theme and developed the game. Adrian Carmack is said to have enjoyed drawing the monsters and other ghoulish touches.The credits are John Carmack and John Romero as programmers, Tom Hall as game designer and Adrian Carmack as game artist.
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