The Outer Worlds News - Multiple Ending Choices, New Supernova Mode, Epic Games, Reactive Characters

The Outer Worlds News - Multiple Ending Choices, New Supernova Mode, Epic Games, Reactive Characters

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The Outer Worlds
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Today we take a look at some new details around The Outer Worlds with a release date coming later this year. We go over some big story and questing details for The Outer Worlds, some companion details, and even an Epic Games Store Alternative.

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Sources:

Epic locks down more store exclusives, including Obsidian’s The Outer Worlds, Remedy’s Control: https://www.polygon.com/2019/3/20/18274456/epic-games-store-exclusives-outer-worlds-control
Buy The Outer Worlds on Microsoft Store: https://www.microsoft.com/en-us/p/the-outer-worlds/bvtkn6cq8w5f?activetab=pivot:overviewtab
The Outer Worlds Interview — Developers Dive Deeper Into Systems and Design: https://www.dualshockers.com/the-outer-worlds-interview-pax-east/
Obsidian explains how different endings work in The Outer Worlds: https://www.videogameschronicle.com/news/obsidian-explains-how-different-endings-work-in-the-outer-worlds/
Obsidian says it doesn’t want Outer Worlds to be ‘a politically-charged game’: https://www.videogameschronicle.com/news/obsidian-says-it-doesnt-want-outer-worlds-to-be-a-politically-charged-game/
The Outer Worlds Interview – Details on Supernova Permadeath Mode, Rogue Companions and More: https://www.gamespot.com/articles/you-can-become-the-outer-worlds-villain-if-you-wan/1100-6467960/
As Fallout strays further from its roots, The Outer Worlds looks to fill the void: https://www.eurogamer.net/articles/2019-06-26-as-fallout-strays-further-from-its-roots-the-outer-worlds-looks-to-fill-the-void

The Outer Worlds Interviews Notes:
Dual Shockers
- Flaws mostly system based – some further integration
o dialogue option where you just scream in their face
- End slides with game based off of choices you’ve made
o Describe outcome based off of your choices

Video Games Chronicle
- Two key ending paths
o Phineas or The Board
o Followed by other slides about other actions and their consequences
o “They talk about the different people that you encountered, the different areas that you entered, how you solved certain quests and what that means for the future of the colony.
- Quite a lot of ending variations
o Two major paths with several variations based on other things
- Story is less a critique of modern capitalism and more about power and how it is used against people
o People controlling stories and the narrative
- “I don’t want people to think this is a really hard, politically-charged game: it’s supposed to be fun, it’s supposed to be humorous,” he said.
o Game isn’t a lecture on what you should think
o May disagree with characters philosophy but they are likeable

WCCFTech
- Encounter corporations with different shades of gray – choose who to side with
- But if you kill someone in town the guards will attack you and the town will go hostile towards you – my reset
- Typical difficulties of normal and hard
o Story mode – no combat just story
o Supernova – permadeath companions, restrictions on where you can use consumables (on ship only), must take flaws
 Concussion flaw from head damage – dumb character forced on supernova
• Mention flaws for heights, robots, and dark
- Pretty sure can anger companions to point of them attacking you

Gamespot
- Double cross board and Phineas and be lone wolf
- Can be antagonist in story – villain of game and it has drastic impact on story outcomes
- Characters react to your past and current actions
o Kill friend, will notice
o Run around naked
- Can push away companions based on choices and lose out on certain quests

Eurogamer
- We're not that tightly choreographed, because we let the players go wherever they want and do whatever they want.
o we say we're going to focus on making the combat better, and every time it does get better, but because it is an RPG with everything that entails, we're never going to be able to put as much time into shooting as a pure shooter
o Shooting in game is quite good – sees what people are saying from just the videos
- Using time now to touch up facial animations
- Removed knockout weapons due to issues with that state – hinder pacifist path but it may still be possible

#TheOuterWorlds #Obsidian #E32019




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