THE PROPHET AND THE WARLOCK (DLC) - Présentation des unités (Total War : Warhammer 2 [FR])

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Voici une vidéo de présentation de la plupart des nouvelles unités du DLC The Prophet and The Warlock, pour Total War : Warhammer 2.


Lizardmen :

Red Crested Skinks: using great weapons to deal armour-piercing damage and moving at tremendous pace, they are well-equipped to outflank the enemy and strike hard from the side or rear.

Salamander Hunting Pack: these powerful ranged-attack monsters hurl fireballs, deal flaming attacks in melee and cause fear. Their high speed enables them to reposition swiftly in the field.

Ancient Salamander: this giant variant of the Salamander Hunting Pack brings greater size and devastation to the field, making targets more vulnerable to further flame attacks with each fiery blast.

Ripperdactyl Riders: flying anti-infantry cavalry ridden by Skinks, dealing powerful armour-piercing damage in melee.

Ancient Stegadon (Engine of the Gods): a mighty variant of the Stegadon is mounted with the Engine of the Gods, unlocking the Burning Alignment beam-attack and the Portent of Warding buff.

Bastiladon (Ark of Sotek): a bastiladon mounted with the Ark of Sotek, which summons a writhing vortex of poison-dealing serpents around itself in combat.

The Thunderous One (Ancient Stegadon): armed with the Judgement of Xacmac ability, The Thunderous One calls down bolts of lightning to strike enemies engaging it in melee.

Star Chamber Guardians (Temple Guard): these venerable warriors have Expert Charge Defence, Magic Attacks, and the Guardian attributes.

Colossadon Hunters (Ripperdactyl riders): expert monster-fighters, the Collossadon Hunters have the Bonus VS Large ability.

Pop-Hopak Cohort (Cold One Spear-riders): the Pop-Hopak Cohort do not have the Primal Instinct trait, and are gifted with both the Vanguard Deployment and Immune to psychology attributes.

Legion of Chaqua (Saurus Spears): these legendary Saurus warriors have the Shield of Chaqua ability, granting significant missile resistance to nearby friendly units.

The Umbral Tide (Salamander Hunting Pack): tireless and stealthy, the Umbral Tide have both the Stalk and Perfect Vigour attributes.
Cohort of Sotek (Red-Crested Skinks): grizzled veterans, the Cohort of Sotek are unbreakable, and have the Refuse To Die ability, which temporarily halts hitpoint loss in battle.

Pahaux Sentinels (Terradon Riders): these agile winged warriors have the Dodge attribute, conferring 20% Physical Resistance, and drop Rocks of Sundering, temporarily reducing their target’s armour.


Skavens :

Ratling Gun Weapons Team: Specialist anti-infantry gun teams bearing the rotating, rapid-fire Ratling Gun. Ratling Guns are heavy damage-dealers that supress their targets, slowing their movement.

Warplock Jezzails: Long-range, armour-piercing sniper infantry. These sharpshooters have the highest-quality shields, and their projectiles confer the Shieldbreaker contact effect.

Doom-Flayers: Smaller than the Doomwheel (and twice as messy!), Doom-Flayers are designed to punch through enemy lines and deal powerful armour-piercing damage.

Ikit's Zzzzap-Zzzzap! (Warp Lightning Cannon): These arcane artillery pieces stun their enemies with the Zzzzap! Contact effect, increasing the target’s ability cooldown times.

Clan Vulkn Tailslashers (Clanrats - Shields): Fiery vermin with high weapon-strength who deal flaming attacks, while being immune to the effects of flame-weapons themselves.

Blightscab's Plaguepack (Plague Monk Censer Bearers): Heed the word! Blightscab’s Plaguepack have the Demegoguery ability, granting the Immune to Psychology attribute to nearby friendly units.

Teeth-Breakers (Ratling Gun Weapons Team): These sneaky shooters carry Concealment Bombs, granting them Stalk and Unspottable at a moment’s notice.

Council Guard (Stormvermin - Halberds): Drilled in the protection of their masters, the Council Guard are unbreakable and have the Guardian ability.

Natty Buboe's Sharpshooters (Warplock Jezzails): The ultimate sniper crew, Natty Buboe’s Sharpshooters have both the Stalk and the Snipe abilities.

Dwarf-Thing Menace (Doom-flayers): Perfect for scything through tough Dawi armour, the Dwarf-Thing Menace has the Sunder Armour contact effect and causes fear.

Wheelz of Dooom (Doomwheel): Fires extra-powerful missiles which confer the Discourage contact effect on their target.




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