The Protectors of Etheria - Tears of Dawn - Dark Side Scenario 6 - Return to Esgaard (no commentary)

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Published on ● Video Link: https://www.youtube.com/watch?v=S0fVYNInswk



Duration: 11:50
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Knights are returning to Esgaard Tower with Aelfwine secured. Last miles between them and Esgaard Tower are occupied by large Undead army apeared from nowhere. They are guarding the main road to Esgaard with elite Undead Doom and Slayer Knights. Also, large group of Liches and enemy Undead hero are gathered not so far from main entrance to the tower. We are starting with Heroes and all of them must survive the mission. In houses we can find dwarven Brawlers and use them like reinforcements and first line. Aelfwine is a powerful fire mage. His basic attack are devestating agains the undead. Gather few Brawlers from first houses and head north. Don't go west straight to Esgaard, undead elite army with support of Magic Watchtowers will decimate your weak army. Move north and find more brawlers in the houses. Near the northern border of the map you will find a river crossing guarded by small group of basic Undead. Send Brawlers first and support them with your Heroes. Now go west and kill another group of skeletons and wraiths. Don't go further south is too dangerous. Special characters of enemy retinue can kill Elana or Robert with one strike. Go northwest and destroy massive group of Zombies. They are in numbers and resistant to physical damage but Fire kills them almost instantly. Circle Esgaard Tower from northern side and go south. Now you can end the mission and send Aelfwine to the entrance. But getting some experience by kill much Undead as you can will be profitable. Lure weaker units and destroy them retreating to the entrance. When situation will be too dangerous end this scenario by sending Aelfwine to Esgaard Tower. He will translate the Prophecy but after week of studying and translating he discovers only small piece of the Prophecy. Two meteors was a Two Tears, we don't know nothing more and Aelfwine need more time to study. Meantime, Knights must discover from where the Undead came from and why they got so close to Esgaard Tower and Guardia.




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