The Quest - Mortal Kombat Trilogy

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"I'm on a quest to play every fighting game ever, and I'm taking my friends along for the ride."

While taking some time to make War Gods and learn how to make games in 3D, the Williams B-Teams released ports of Ultimate Mortal Kombat 3 for the 16-but consoles, and Mortal Kombat Trilogy for the more advanced hardware. MK Trilogy is basically a buffed version of UMK3, attempting to cram everything from the prior MK games, as well as assets left on the cutting room floor and a few new ideas, into one complete package. As you can imagine, this leads to a game full of inconsistencies that is constantly threatening to break apart at any moment.

Every single character (and most of the stages) from the first 3 MK games is here in some form or another. Some characters even allow you to play as their forms from prior games. Due to contract disputes with the actors who were digitized, some classic versions aren't included, and Johnny Cage has all new sprites that look kind of horrendous, but "Everyone" is here. Also due to the nature of taking sprites from three (four?) different games and mashing them together, there are wild inconsistencies. Johnny Cage can no longer punch people in the balls due to there not being nut punch sprites for the MK3 characters (Johnny wasn't in that game) and The Pit II lacks a stage fatality (it uses a special animation that only MKII characters would have).

Even funnier, they gave a lot of characters new special moves, either by editing existing moves or using scrapped sprites and animations, and made running animations for Baraka and Rayden (they are regularly selectable characters here, but use their MKII sprites since they weren't in MK3), but all of the "Classic" characters selected with a cheat code just walk very fast. The MK1 characters don't even have crouching jabs because those didn't exist yet. Crouching and pressing the button doesn't do anything. Despite this, they were given Brutalities and Dial-a-combos to keep them sort of competitive with the more advanced characters, but those simply reuse pre-existing attacks and look incredible. Their Vs. screen portraits are also hilarious and poorly edited.

The game adds a new secret character named Chameleon who randomly cycles through the move lists of all the male ninjas, and an Aggressor meter that gives the player a temporary speed and damage boost when it fills up. The game has to stop and load every time Shang Tsung morphs, hitboxes are more of an idea than a rule, and sometimes the game will just load the wrong palettes or characters in 2v2 Kombat. Playing this put all of those jank MK Mugen games into a different perspective for me. Perhaps MK Quadrilogy was working as intended.

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At present, Flynn Jeux has 979 views spread across 4 videos for Mortal Kombat Trilogy, with approximately 4 hours of Mortal Kombat Trilogy video on his channel. This makes up less than 0.54% of the total overall content on Flynn Jeux's YouTube channel.