The Return of Couch Play at PAX East 2019

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Published on ● Video Link: https://www.youtube.com/watch?v=KGGpaupO79c



Duration: 1:02:41
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Steam, PS+, and Xbox Live make it easier than ever to get matched online — yet gamers are increasingly rediscovering the appeal of local, offline play. How do you design a competitive or cooperative game for shared-screen play? What are the unique challenges and opportunities of taking a game offline? We'll look at how to innovate this ancient tradition and design a game that makes the most of couch play.

Featuring:

• Ken Gagne [Digital Content Developer, Gamebits]
• Tanya X. Short [Creative Director, Kitfox Games] of Moon Hunters
• Christoffer Holmgård [Director, Die Gute Fabrik] of Johann Sebastian Joust
• Danny Silvers [CEO, Lantana Games] of Children of Liberty
• Zachary Johnson [Code / Design, Space Mace LLC] of Joggernauts
• Tommy Sunders [Art / Design, Space Mace LLC] of Joggernauts

Recorded on Saturday, March 30, at 3:00pm ET, in PAX East 2019's Condor Theatre. Find the audio edition at https://gamebits.tv/paxcouch

Opening song is "Aurora (Meet Me in the Stars)" by Anamanaguchi.
Banner design by Thomas Awrey. http://www.thomasawrey.com/

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Tags:
Joggernauts
Tommy Sunders
Zachary Johnson
Space Mace Games
Tanya X. Short
Tanya Short
Die Gute Fabrik
Johann Sebastian Joust
Moon Hunters
Kitfox Games
Lantana Games
Children of Liberty
Danny Silvers
PAX East
PAX East 2019
The Return of Couch Play
multiplayer
Christoffer Holmgård
Gamebits