The Return of Couch Play at PAX East 2019
Steam, PS+, and Xbox Live make it easier than ever to get matched online — yet gamers are increasingly rediscovering the appeal of local, offline play. How do you design a competitive or cooperative game for shared-screen play? What are the unique challenges and opportunities of taking a game offline? We'll look at how to innovate this ancient tradition and design a game that makes the most of couch play.
Featuring:
• Ken Gagne [Digital Content Developer, Gamebits]
• Tanya X. Short [Creative Director, Kitfox Games] of Moon Hunters
• Christoffer Holmgård [Director, Die Gute Fabrik] of Johann Sebastian Joust
• Danny Silvers [CEO, Lantana Games] of Children of Liberty
• Zachary Johnson [Code / Design, Space Mace LLC] of Joggernauts
• Tommy Sunders [Art / Design, Space Mace LLC] of Joggernauts
Recorded on Saturday, March 30, at 3:00pm ET, in PAX East 2019's Condor Theatre. Find the audio edition at https://gamebits.tv/paxcouch
Opening song is "Aurora (Meet Me in the Stars)" by Anamanaguchi.
Banner design by Thomas Awrey. http://www.thomasawrey.com/
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