The Return of the Super Street Fighter II X Grand Master Challenge!

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Published on ● Video Link: https://www.youtube.com/watch?v=aPq85ZQb6eQ



Duration: 15:59
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In this video, we're bringing back the Super Street Fighter II X Grand Master Challenge!

This challenging tournament is back and better than ever, and you don't want to miss out on the action! If you're a Street Fighter fan, then this is the tournament for you!

Watch the best Street Fighter players in the world compete for a chance to win a huge prize fund, and don't miss out on this epic event! Sign up now and join in on the fun!

Super Street Fighter II Turbo featured several changes and additions to the play mechanics inherited from Super Street Fighter II. The HUD featured new graphics. The original opening sequence and unused sequence, which had featured two generic characters fighting in front of a crowd, was replaced by a new opening featuring lead character Ryu launching a Hadouken projectile towards the screen, now intertwined with images of Chun-Li and Cammy, as well as brief flashes of the image of new hidden character Akuma. New animation frames were drawn for all the victory poses and the basic and special moves of the characters. For example, Chun-Li received a new animation for her Kikōken (fireball) projectile. A large criticism of Super Street Fighter II was the slower game speed in comparison to the previous release, Street Fighter II: Hyper Fighting. Super Turbo was the first Street Fighter game released in arcades to feature an adjustable speed setting. The game speed can be adjusted through the system configuration by the game's operator or (if the speed setting is set to "Free Select") can be chosen by the player at the start of the game. The player has a choice between four speed settings.[citation needed]

Super Street Fighter II Turbo introduced "Super Combos". After building up the "Super" meter, players can execute a multi-hit automatic combo which deals a large amount of damage.







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