The Riftbreaker - Prologue
Being a combination of an isometric shooter, and what can only be summarized as Factorio-esque building system. In addition to this, the need to move resources around isn't present, which is likely a blessing, as it's going for a more simplistic, build and forget approach.
Very enjoyable so far, does seem to have an issue with performance; in regards to entities, after a certain point, it begins to freeze when placing more. However, we didn't fully explore both the upgrade and crafting mechanics, which likely mitigate these issues.
Played on Max/Ultra settings at 1440P.
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