The Rise of Real-Time Digital Humans | The Pulse | Unreal Engine

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In this episode of “The Pulse”, we look at digital humans technology and what it means for the future of games, film, social media, and beyond. Digital humans researcher Mike Seymour, Jerome Chen of Sony Pictures Imageworks, Amy Hennig of Skydance Media, Isaac Bratzel of Brud, and Vladimir Mastilović of Epic Games discuss the impact of increasingly realistic, quick-to-create, real-time digital humans.

Want to discover more interactive technology trends? Check out The Pulse hub at http://www.unrealengine.com/thepulse.




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