The RPG Fanatic Review Show - ★ Final Fantasy Mystic Quest Review ★
https://rpgfanatics.com Retro review for the controversial videogame Final Fantasy Mystic Quest (1992) for the SNES by Square. The game is infamous in the fan community and hated by many, but the RPG Fanatic has a different opinion.
This review discusses the gameplay of the game, and of course, there is occasional humor and funny jokes!
How I review games:
Unlike many game reviewers I try to review a game from the perspective of who I believe the target audience of the game is supposed to be.
If I personally don't belong to the target audience for the game I'm reviewing, I try to consider if the intended target audience would enjoy the game or not.
Final Fantasy Mystic Quest, released as Mystic Quest Legend in PAL regions and as Final Fantasy USA: Mystic Quest (ファイナルファンタジーUSA ミスティッククエスト Fainaru Fantajī Yū Esu Ē Misutikku Kuesuto?) in Japan, is a role-playing video game for the Super Nintendo Entertainment System. The game was released as a spin-off to Square's popular Final Fantasy series of video games. Final Fantasy Mystic Quest was first released in North America in 1992 and marketed as a "simplified role-playing game...designed for the entry-level player" in an attempt to broaden the genre's appeal. The game's presentation and battle system is broadly similar to that of the main series, but it differed in its inclusion of action-adventure game elements. Along with Final Fantasy Adventure, Final Fantasy Mystic Quest was the first Final Fantasy game to be released in Europe. In the game, the player controls a youth named Benjamin in his quest to save the world. His goal is to reclaim a set of stolen crystals that determine the state of the world's four elemental powers. The gameplay takes a departure from the main series in a variety of ways. Many series staples are eliminated, such as random battles, save points, manual equipment, and the party system. The game received middling reviews and sales in North America and Japan, citing its simplified gameplay and lack of depth in the game's story. Over time, the game has kept the reputation for being a "beginner's Final Fantasy", but has been praised for its music.
Final Fantasy Mystic Quest eliminates the system of random enemy encounters, a trademark of the main series. Instead, battles are represented in dungeons as stationary enemy sprites, and the player is given the option of approaching the enemy and engaging a battle. Once engaged in battle, the player is thrust into the battle screen, which presents a window-based menu with three commands to choose from: battle, run, or control. Magic in Final Fantasy Mystic Quest is not learned by designated spellcasters through experience. Instead, the main character acquires magic spells through treasure chests or as a reward for clearing out battlefields. The fictional events of Final Fantasy Mystic Quest take place on a single continent of an unnamed world, which is divided into four distinct regions: Foresta, Aquaria, Fireburg, and Windia. Although designed by one of Square's development teams in Japan, Final Fantasy Mystic Quest was specifically geared for the U.S. market. Mystic Quest was developed in a graphic and gameplay style similar to Final Fantasy Legend III (part of the aforementioned SaGa series of games).
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The RPG Fanatic Videogame Review Show currently has 25,245 views spread across 2 videos for Final Fantasy Mystic Quest. His channel published less than an hour of Final Fantasy Mystic Quest content, less than 0.39% of the total video content that The RPG Fanatic Videogame Review Show has uploaded to YouTube.