The Rules. Check the description.

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Moves: First here is what you can do on your move. Its really like pokemon cards. You simply use a move (aka attack) and your move ends and its the other players move.

Basic Crap: Now every card has a hp, dodge, hit, retreat cost, and passive. Hp is self explanatory when it hits 0 your card dies. Retreat cost dosent do crap its just there. Passives are pretty simple. They are always on and sometimes have requirements. There kinda is a bench it works how it does in pokemon cards. but I really dont recommend using it you cant even retreat anyway. I recommend just having 1v1 battles with favorite characters. Also it costs nothing to use a attack except its cooldown. Once a attack is used it triggers the cooldown. If the moves cooldown is a 0 or a 1 you dont have to wait. Once triggered the cooldown starts going down every time YOUR move is over. So if you use a move that has a cooldown of 2 it triggers. And technically your move is over so it becomes a 1 and once your move is over again it becomes a 0 and you could use it again. You are allowed to skip your move and not attack. Last thing. The elements to the left of the attack your using are what types that attack is effective against. If the foe is weak the move your using you deal +30 dmg. So if my move is effective against dark types and you are a dark type it deals +30 dmg simple.

Calculating: So your gonna need a random number generator I recommend using this app called "Randomizer" It has a coin flip thing and a random number generator. Set the minimum number to 1 and the max to 10. Because when calculating Chance's, They will always be on a scale from 1 to 10.

Hitting: Alright time explain hitting and dodging which is probably going to be pretty confusing. So every card has a hit and a dodge so you have a chance to miss. Also attacks have hit too. Heres how to see if you hit or miss. So when you are attacking. Add your hit and the hit of the attack your using together. Then minus the foes dodge. And thats your "chance" to hit. So lets say im attacking your card that has 5 dodge. And my card has 5 hit plus the hit of the move im using which also has 5 hit. I add those hits together and get 10. Then I minus the foes dodge which is 5 so that means i have a Chance 5 to hit. So go to the random number generator and press whatever gives you a number. and for the foe to dodge they must get a number above my chance. If they dodge then my attack is completely ignored, my cooldown still triggers. And its their move. But if they dont then they suffer my attacks effects. Its pretty confusing. Also if your chance to hit is higher than 10. Than you guranteed hit.

Chance's and Random's: They require a random number generator. They are quite simple though. So if you see something in a attacks description saying like: "Chance 6 to inflict Bleed" Its easy to calculate just go to a random number generator get a number. Make sure the minimum number is 1 and the max is 10. If you got a number equal or lesser than the chance you inflict Bleed simple. And if you see somthing like: "Deal Random 1-7 times 10 dmg" go to the generator and set minimum number to 1 and the max to 7. Than see what you get and do whatever the description says to do.

Debuffs and Buffs: Simple. Buffs are things that help your card and Debuffs mess up the foe. If you see the word "Gain" in a attack description your probably going to recieve a buff but if you see "Inflict" your going to debuff. Most buffs/debuffs have names like "Bleed" or "Swiftness" and others will just say "Foe loses 2 dodge for 3 moves" they are still counted as buffs/debuffs even if they dont have names. Their will be seperate videos that have descriptions of every buff/debuff and it will keep being updated as more come out.

Attack Types: You may have noticed that all attack descriptions have something like "Deals 40 Slash dmg". "Slash" dmg is a attack type. A attack type is basically a shortened description. Like "Slash" dmg deals +10 dmg for each orb in your foes retreat cost. So yeah basically a one word description. There will be a seperate video that will have the descriptions of all attack types and it will keep being updated as more come out (Its actually kinda rare for new attack types to come out)

And thats it. Its a little confusing im not expecting people to play it. but this is just for the people who are curious. I will answer any questions in the comments.




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